Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Tatuvasara
Feedback comments for LD56
Tatuvasara's games and stats for all events →
| Timestamp | Since previous | Game | Tatuvasara's comment | |
|---|---|---|---|---|
| Oct 7 21:22:54 | Creature's Place | ♥ 1 | Nice one! Took a while to figure it out (the website explains the game much better than the in-game guide), but quite enjoyable puzzle game! Well done. | |
| Oct 7 21:38:11 | 15m 17s | Tiny Adventure | ♥ 1 | IMG_7318.jpeg Please, check the link! 👍 |
| Oct 8 16:37:33 | 18h 59m | RAT FRONTIER | ♥ 1 | Nice graphics, looks like an interesting start! But who are you referring with Elong Muskrat?? :D |
| Oct 8 16:43:56 | 6m 23s | HAIRDIVERS | ♥ 3 | What a delightfully disgusting game area! Making the bugs (or the hair) different color would have made the hair care a bit easier! Well done and fun! |
| Oct 8 16:59:12 | 15m 16s | Forgotten (a tiny horror game) | ♥ 2 | Great audio to create a creepy feeling! Took me longer than I'd like to admit to find the "secret" end area. Reminded me of the different "figure out what happened" - walking simulators, like "everyones gone to rapture", "What Remains of Edith Finch" etc. Great atmosphere! Well done! |
| Oct 8 17:39:53 | 40m 41s | First summer - a bee story | ♥ 1 | Nice work! Your game was a delightful experience! The hand-drawn graphics and calm music worked together beautifully to create a relaxing vibe. What did you use to make the music? It sounded like it was recorded? A couple of things I had challenges with: I had a little trouble understanding all the mechanics. "Swarm endurance" was clear, but I wasn’t sure how "swarm size" worked (=how much pollen could be carried?). Autoharvesting? Would have been great to have explanations on the "End of Day" screen. I managed to lock myself out of the last upgrade token: I only had space for 40 pollen after unlocking everything except the "Honey processing facility" and "Administrative Center." (see screenshot) Screenshot 2024-10-08 202504.png Overall, well done! |
| Oct 8 17:53:28 | 13m 35s | Laverino | ♥ 2 | Nice game! Liked how you created a eerie atmosphere with the music! The nanny in the window was scary. I nearly completed the game but got stuck on the drawer with the keycode, where the last toy was hiding. Great Job! |
| Oct 9 04:54:07 | 11h 00m | Lab Rat: Ticks of Time | ♥ 0 | +1 , 404 could not find |
| Oct 9 06:55:11 | 2h 01m | Buzzzy Buzzy Beez | ♥ 2 | Nice! The game mechanics were great, the graphics well done! I wish there would have been something to create tension, an enemy, a timer or a win condition. Something to create a bit of a challenge. But a great game! Hope you will keep on developing it further! |
| Oct 9 08:27:39 | 1h 32m | Aggrolotls | ♥ 0 | Great game! I think you nailed the game mechanics well! The difficulty level increase was finely balanced, the "telegraphing" the attacks made the game feel fair. Sure I lost, but it felt fair the whole time. Really liked the art-work! One of my favorites so far! @sviborg; can you beat this ;) Screenshot 2024-10-09 112401.png |
| Oct 9 08:41:11 | 13m 32s | Juicy rollers | ♥ 3 | Nice game! Well done! Music and sfx worked really well. The difficulty ramped up tad too fast for me, would have enjoyed a few more easy levels in the beginning. |
| Oct 10 18:30:26 | 33h 49m | Among The Deep | ♥ 1 | A creative funny game! I had lots of fun playing this game. Glad to hear you made it with your family. Glad to see no seahorses were harmed during the production! |