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Mr_Field

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TimestampSince previousGameMr_Field's comment
Apr 27 15:10:54 Keeper of the Flame ♥ 1 ld puzzle games often become an obtuse hassle to get through, but i thought the puzzles in this were surprisingly fun to figure out. the few of them that there were my only real nitpick is that i wish the elevators stood out a bit more, as i'd always fail to realise what they are my first time around and submerge. :)
Apr 27 17:34:41 2h 23m The Spark ♥ 1 reminds me a lot of the vr missions from mgs: ghost babel, which was cool to see charging the spark seems to be useless, unless you're planning on stopping and eating a sandwich or something, i don't think this detracts from the experience at all though i think the enemy ai is a little funky, them running to exactly where you are once you've been noticed enough gives you no chance of cool-ly dodging them. it'd be sweet to hide under a table while an enemy is coming to my position, but at the moment they just stand infront of the table until you come out. i also found that sometimes they were able to spot me from weird angles, and could perhaps see me from too far away? getting blasted from off-screen often feels a little cheap ;) another quick note- i thought the last few stages become much more fun, with the enemies circling around smaller areas and taking relatively clear paths. :)
Apr 27 19:06:09 1h 31m Icy Mountain Hot Potato ♥ 1 as everyone else has said, i think with improved platform spacing and character control (a variable jump height certainly wouldn't hurt?) this could be a super fun addictive game. add some additional obstacles and mechanics further up and you've got yourself something real real cool i think im a sucker for simplistic graphics so i'm a big fan of how it looks :)
May 2 18:38:47 119h 32m Peanut Butcher ♥ 1 cute little arena shooter! the downgrades were a fun addition. It would've been nice to maybe have more downgrades with cool twists, maybe some evolution in the level/enemies, or even a few upgrades you can choose from after a period of waves, just to keep things a little more fresh as it becomes samey pretty quick. it's a nice start to an addictive, quirky arena shooter. ;) i also really like the subtle lighting on the windows, just wanted to point that out :)
May 2 19:31:36 52m 49s Zombie Movie Break ♥ 1 i think swapping to the healing gun to transform the weak zombies back into people is a cool and unqiue mechanic, but i feel the way it's implemented serves to make fighting the zombies less satisfying, especially when fighting them in a group, which can be a little tedious. Maybe it's best reserved for a less common savable zombie rather than all of them? in this case, you could make it into more of an event too. i do think the game is fun though, the weapons are satisfying to use and i think the theatre setting is cool; reminds me a little of duke3d. (for those who had the constant turning problem, i had it too until i unplugged my controller) :)