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Feedback comments for LD46
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| Timestamp | Since previous | Game | Mr_Field's comment | |
|---|---|---|---|---|
| Apr 27 15:10:54 | Keeper of the Flame | ♥ 1 | ld puzzle games often become an obtuse hassle to get through, but i thought the puzzles in this were surprisingly fun to figure out. the few of them that there were my only real nitpick is that i wish the elevators stood out a bit more, as i'd always fail to realise what they are my first time around and submerge. :) | |
| Apr 27 17:34:41 | 2h 23m | The Spark | ♥ 1 | reminds me a lot of the vr missions from mgs: ghost babel, which was cool to see charging the spark seems to be useless, unless you're planning on stopping and eating a sandwich or something, i don't think this detracts from the experience at all though i think the enemy ai is a little funky, them running to exactly where you are once you've been noticed enough gives you no chance of cool-ly dodging them. it'd be sweet to hide under a table while an enemy is coming to my position, but at the moment they just stand infront of the table until you come out. i also found that sometimes they were able to spot me from weird angles, and could perhaps see me from too far away? getting blasted from off-screen often feels a little cheap ;) another quick note- i thought the last few stages become much more fun, with the enemies circling around smaller areas and taking relatively clear paths. :) |
| Apr 27 19:06:09 | 1h 31m | Icy Mountain Hot Potato | ♥ 1 | as everyone else has said, i think with improved platform spacing and character control (a variable jump height certainly wouldn't hurt?) this could be a super fun addictive game. add some additional obstacles and mechanics further up and you've got yourself something real real cool i think im a sucker for simplistic graphics so i'm a big fan of how it looks :) |
| May 2 18:38:47 | 119h 32m | Peanut Butcher | ♥ 1 | cute little arena shooter! the downgrades were a fun addition. It would've been nice to maybe have more downgrades with cool twists, maybe some evolution in the level/enemies, or even a few upgrades you can choose from after a period of waves, just to keep things a little more fresh as it becomes samey pretty quick. it's a nice start to an addictive, quirky arena shooter. ;) i also really like the subtle lighting on the windows, just wanted to point that out :) |
| May 2 19:31:36 | 52m 49s | Zombie Movie Break | ♥ 1 | i think swapping to the healing gun to transform the weak zombies back into people is a cool and unqiue mechanic, but i feel the way it's implemented serves to make fighting the zombies less satisfying, especially when fighting them in a group, which can be a little tedious. Maybe it's best reserved for a less common savable zombie rather than all of them? in this case, you could make it into more of an event too. i do think the game is fun though, the weapons are satisfying to use and i think the theatre setting is cool; reminds me a little of duke3d. (for those who had the constant turning problem, i had it too until i unplugged my controller) :) |