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Feedback comments for LD44
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| Timestamp | Since previous | Game | Mr_Field's comment | |
|---|---|---|---|---|
| Apr 30 20:41:32 | Sinking Town | ♥ 4 | Really really love how this game looks. I found that running around swapping bodyparts became a little annoying over time and figuring out some puzzles ended up being 'try everything on everything' because the dialogue doesn't change at any point to reflect that there's perhaps more you can do with items, etc... Although I still found the game very engaging and fun. ( I take it that the ending was a little rushed ;) ) | |
| May 1 02:18:03 | 5h 36m | Underbello | ♥ 1 | Super cool and compelling atmosphere, I wish some of the little mini-boss rooms gave you a moment to realise what the hecks going on before you get your skull caved in. The enemy lock on system seemed pretty useless to me in a top down melee-based game like this. I like how any enemy that takes your money gets taken away, that's a real nice touch. I also found the end boss to be a little awkward to fight, especially since it seemed to display that it was taking damage only half the time. For some reason, the way our skeleton fella's helmet is drawn makes me really like the little guy. :) |
| May 1 16:23:17 | 14h 05m | EXCESS | ♥ 1 | Clicked on this game because the ld thumbnail looked like it said 'EAT ASS', I don't regret it though; while there's no ass eating around, there is a really satisfying shooter with really pleasant colours and music. Only thing I wish is that perhaps the dash button be on a bumper/trigger alongside the A button? I found it a little cumbersome to press sometimes. |
| May 1 16:57:03 | 33m 46s | Lifelust | ♥ 2 | The graphics and music are crazy good, as you've no doubt been told and the health/currency dynamic is a perfect fit. I found the combat a little unsatisfying and cumbersome, though; I think mainly as a result of how long all the animations take to play out. It made it especially difficult when a big cluster of skeletons show up in later waves and there's very little you can do to attack them without being hit. |
| May 1 17:49:53 | 52m 50s | Grim Adventures | ♥ 1 | I always look forward to see what you make when ludum dare comes around and this is probably my favourite one. I take it that other peoples names are players names (that or you made it look like it), which i thought was really cool. I was also surprised by how satisfying the combat ended up feeling. I didn't struggle too much to do the platforming with a controller, but a fake shadow directly under the player would always help out in that regard and I wish there was a shortcut back once you got to the end of a branch. I think entering the house was a little tedious at the end when it was like 10 doors, but the juxtaposition between the spirit world and the real world was really cool. |
| May 1 19:41:32 | 1h 51m | Limited Blood Works | ♥ 2 | As everyone else has said, it looks, sounds and plays fantastic, the difficulty increase after the first couple of waves is super jarring the first time around, but no big deal once you expect it. The gameplay is super satisfying; the only real problem I had with it was that moving diagonally slowed you down so much that I just ended up only moving in 4 directions. The enemy projectiles also get disguised by hearts, making them difficult to distinguish and take a sneaky hit on you. |
| May 1 21:52:47 | 2h 11m | Bloodletter | ♥ 1 | into my veins it goes. The theme should've been jump with a shotgun because that's the main mechanic of this badboy. The slow motion felt useless, but it sure did feel cool from time to time so thats all good to me. The secret extra difficulty mode was a really cool addition. I see some comments complaining about the music but it felt fine to me, similar sombre nature to Quake 1 |
| May 1 23:53:19 | 2h 00m | HONC: The Building Blocks of Life | ♥ 1 | uhoh.png More of a meditation software than a game, has a fantastic relaxing mood to it. I'd be interested to see if you do any more work on this, I can imagine a whole ton of directions it could take from here. |
| May 2 01:24:11 | 1h 30m | Worked to Death | ♥ 1 | I really like how this game looks and I don't know why. I also found just running around really fun to do. Running into cliffs and drifting through the air, grabbing a couple of fat stacks and a soul on the way, is just sublime. |
| May 2 17:43:49 | 16h 19m | Danko | ♥ 0 | As everyone has said, it looks and sounds crazy good, but the hitboxes for enemies can be a little awkward and large. I love the monster designs and what looks like subtle bump mapping on the ground, fantastic work. |
| May 3 02:44:50 | 9h 01m | Meter Maid DX | ♥ 1 | meter maid 👍 💦 💦 Really clear, fun and simple design. Kinda wish the action was a little quicker, though. And i was surprised by how little levels there were! it was just getting more fun too, with there being more to juggle in the second level. Love the detail that people come back out of places to put more money into the meters. |