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| Timestamp | Since previous | Game | good.enough's comment | |
|---|---|---|---|---|
| Apr 20 13:25:05 | Robot's Best Friend | ♥ 1 | STOP RIGHT THERE! -and read my comment! :P It was just the right difficulty. I had to restart from the checkpoints several times, and without the minimap it would have been much harder. The sound track fit the vibes, and the robotic voices were great! For some reason the movement felt constrained, and I think that the walls had too much friction, but over all, it's a great game! | |
| Apr 20 23:59:20 | 10h 34m | Blockemon | ♥ 1 | Well, after playing for twenty minutes, I wasn't able to make it past the second forest. I like the general concept, but I wasn't able to get enough food to keep the followers alive, and it was really hard to capture new ones. |
| Apr 21 00:39:26 | 40m 06s | Unit 21 | ♥ 2 | Love the art. Also, the game played well. I'm a fan of tactical and turn-based games, so I jumped right in and had a great time. I abandoned unit 21 and found a mine. I kind of felt bad, but hey, I got away and lived happily ever after in my underground dwarf fortress. |
| Apr 21 12:15:10 | 11h 35m | The Machine's Blessing | ♥ 2 | Same.. I enjoyed the experience, but the only thing changed what I was seeing was the next day button and the water trough which made a swooshy noise.. The audio and visuals were great! If you do a post-jam version with working mechanics, I'd love to try it out! |
| Apr 21 12:41:14 | 26m 04s | Remember, Apollo | ♥ 1 | Great game! I enjoyed the non linear story, and reading it backwards was just as good as forwards! The mood was a little reminiscent of ori and the blind forest, which I love, and the slingshot mechanics were interesting, but I felt that they were underused for the most part. |
| Apr 21 23:51:34 | 11h 10m | Efi | ♥ 0 | I tried this game because Effi is a nickname I was given as a kid. After just five minutes, I was already sorry that I had started. I died 242 times before gathering all of the chicks. The life of a mother. 5/5. |
| May 12 13:57:01 | 494h 05m | Morose | ♥ 1 | Great game! It hooked me, and I ended up playing past the time I had intended on spending. I'll definitely be coming back to finish this game! I got stuck with a big purple flower right after Miggs died, which I came up with at random. The game thought I was further through than I actually was, and I ended up being stuck. |
| May 12 14:23:58 | 26m 57s | Dummy Doggy | ♥ 0 | This was pretty interesting. I couldn't quite figure out the controls, but I didn't really look at the how to play section, so it's my fault probably. |
| May 12 14:33:54 | 9m 56s | Monster Love | ♥ 0 | Hahaha! Great setting for a fly swatting simulator! The music was great, and the art was well done, but ctrl on my keyboard wasn't working for whatever reason, so I ended up losing. EDIT: Nvm, I just hadn't picked up the swatter. |
| May 12 14:41:02 | 7m 08s | Square Shield | ♥ 1 | This is an interesting mechanic idea more than a game, I'd say, but it is pretty neat, and I'd love to see it used in a more fully fleshed out game! Great job on making something playable! |
| May 12 14:50:36 | 9m 34s | Undead Car | ♥ 1 | The world was put together nicely, and the controls were nice and simple, however, I was unable to find any more fuel containers after the first one, and firing my shotgun didn't always work. |
| May 12 15:14:47 | 24m 11s | Space Station Alpha | ♥ 1 | Well, I ran out of time, so I wasn't able to explore the game fully, but what I did see was pretty nice. It looks like a complete game, not half-baked like mine end up being so often. |
| May 12 15:32:55 | 18m 08s | KEEP IT ALIVE | ♥ 1 | Nice! I didn't know what to think at first, but it turned out to be a fun experience! KIAyy404score.png (on a side note, I just noticed that KIA could be keep it alive or killed in action.. kind of dichotomical if you ask me :P) |
| May 12 15:57:01 | 24m 06s | CAT KEEPS YOUR NIGHTMARES OUT | ♥ 0 | Meeoooww! Great graphics, idea, but I kept dying! I'm not sure how I was supposed to defeat the nightmares. |
| May 12 16:07:01 | 10m 00s | Violent Running | ♥ 1 | Ouch, I suck at this genre, but the graphics were really great! So many enemies though. I couldn't survive for very long at all. |
| May 12 16:18:45 | 11m 44s | Emergency Call | ♥ 0 | L. O. L. The graphics were pretty great, but I see that you didn't make those. As far as the driving mechanic goes, it's hilarious, and I would have kept playing, but my eyes are hypersensitive to first-person cameras, and I had to quit after rescuing one guy. |
| May 12 16:37:53 | 19m 08s | Defend The Crystal | ♥ 0 | Nice graphics and general idea. I'd suggest 2 things to turn this into an actual game. First, choose a decent endgame scenario. You don't want to just die and that's the end. One option would be to go with a level based approach and build like 5 small levels to progress through with more/stronger/faster enemies in each level. Another option would be to go with a high score based approach, and have the enemies ramp up in difficulty over time. Second, like the first, you don't want to just kill your player without a real struggle. The player has invested time and effort, and if they just die, it's anticlimactic and leave them going, ..wut..? I'd put in some sort of respawn mechanic that keeps the game flowing, while still allowing for eventual defeat. One idea would be to use some of the crystal's health to respawn you when you die. That way, every time you die it has a real negative impact, but there is still hope. That hope is what will keep your players playing. ..haha, I ramble. unfortunately, this is all from personal experience, and my own jam games suffer from these same issues. :P |
| May 12 17:03:39 | 25m 46s | Hard Vacuum: Keep Out | ♥ 0 | I agree with madbarron. When I jumped in, I had no idea what to do until I had lost half of the crew, and then nothing else really happened. I enjoy this type of game, but I was kind of disappointed that it isn't really done. |
| May 12 17:12:53 | 9m 14s | The pain | ♥ 0 | Great puzzle game sprouted from a twisted mind! |
| May 12 18:52:15 | 1h 39m | Hunters and Haunters | ♥ 0 | Well, first off, I love this style of game, and I couldn't stop playing! I triggered the geistmother pretty quickly though, and defeated her. There are still more things to investigate, but I should probably play some more of the endangered games before the time runs out. Loved it, although I wish that there was a way to fully recover health besides using the first aid kit, because that's a waste of time. |
| May 12 19:08:26 | 16m 11s | The Last Dragon | ♥ 0 | Nice! Really neat graphics, and the mood was great. Even the quirky soundscape fit well, and didn't ever get too annoying. The intro was good as well, and if you made this longer, it could be a really great narrative game. |
| May 12 19:30:44 | 22m 18s | boflowanica | ♥ 0 | This is the kind of game that made me hate platformers... Pixel perfect timing just isn't my cup of tea. That said, it is a great work! The graphics are lovely, the music is catchy, the movement is snappy and fun. For those who love frustration and pain, this could be a really fun game! ;) |
| May 12 19:56:20 | 25m 36s | Fire Keeper | ♥ 0 | Although I would say that this is more of an experience than a game, it was very enjoyable for me, and I thought the tree chopping animation/sound effect combo was quite a nice touch. Some atmospheric music would have been nice, but overall, this is a great thing you have made! |
| May 17 16:38:14 | 116h 41m | up in the sky | ♥ 0 | I beat it! This was super cool, and was like you stuck the character from the classic Snake into the world of Floating Point. Some of the levels were pretty difficult, but that's the way to maximize play time in Ludum Dare, so it was fine. If you do a post-jam version, I think that it would make the game funner to have larger levels that are easier to progress through. The movement mechanics can be really smooth and fun when you can avoid obstacles, and jumping through the air is fun as well, but if it's super hard to reach the next point, it kind of breaks the game flow. |