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Feedback comments for LD46
goblinkingmatt's games and stats for all events →
| Timestamp | Since previous | Game | goblinkingmatt's comment | |
|---|---|---|---|---|
| Apr 21 03:29:54 | Karot Fetus | ♥ 2 | Very aesthetic & thematic. Cool music and sprites well done :-) | |
| Apr 21 03:35:18 | 5m 24s | ALL CAPS: The Incident at Puppy Canyon | ♥ 1 | Very cool, reminds of me of 'Typing of the Dead'. Sound design is excellent. Unfortunately I do not see the theme of the comp manifest in this game. |
| Apr 21 03:38:03 | 2m 45s | AntOhNo | ♥ 1 | A fun mini-game, would slot well into a Wario-Ware style metagame :). |
| Apr 21 03:46:03 | 8m 00s | Scrappalooza TV [LD46] | ♥ 0 | The car is difficult to control. The sprites are nice, but unfortunately create a confusing perspective. The 'forward' direction of the car is not immediately obvious. The ticker messages are very cool :). |
| Apr 21 03:53:39 | 7m 36s | jumpgolf | ♥ 0 | Much potential here as a 'Getting Over It' style game. Very polished feel; audio and sprite design is great. I adore the melodic notes that play when you make a new checkpoint. I think you could have expanded on the theme; I don't feel like I am keeping a golf-ball alive (can a golf-ball be alive? What is life anyway??). |
| Apr 21 04:00:24 | 6m 45s | Sacred Gardener | ♥ 1 | This is so aesthetic I love this so much. Instructions were really neat. Sprite design is fantastic. Audio is great (even the repeating tune is perfect for the game). Only complaint is: The plants need more feedback. On my first playthrough I watered both evenly and didn't see a change in either plant. Well done :) |
| Apr 21 04:08:41 | 8m 17s | Dr. Noid's Perfect Creature | ♥ 1 | Very cool game :). I found the hand difficult to operate, but I think that's part of the game's charm. I struggled to tell if I'd managed to pick up the food, and Is there any feedback on how hungry the fish is? Everything else was fin. Great job on the graphics. Nailed the theme! |
| Apr 21 04:14:08 | 5m 27s | Restartigrade | ♥ 1 | Fantastic. If only it were longer! |
| Apr 21 04:25:21 | 11m 13s | Garden Guardian | ♥ 1 | Simple tower defense game. Aesthetic sprites, and fits the theme perfectly. Balancing needs some work, but overall good game :). |
| Apr 21 04:31:47 | 6m 26s | A Desperate Theif | ♥ 1 | Interesting take on the theme, but I did not really see it manifest in the game. I felt like I was robbing a bank, and collecting stimpacks just to compete with the bank's defenses. Graphics are nice, but gameplay is a little clunky. It appears I can just keep buying bullets in between levels (the money wasn't deducted from my balance). |
| Apr 21 04:54:46 | 22m 59s | Kevin the Can | ♥ 1 | Fun game, great job with the theme, and I love the voice lines. Everything about this game screams charm. |
| Apr 21 05:06:58 | 12m 12s | VampySitter | ♥ 1 | All 5 stars across the board baby; this game is perfect. Once I figured out the controls, I had a blast. Fell out of my chair laughing when the vampire first jumped down a pit. Absolutely nailed the theme; most creative submission so far. |
| Apr 21 05:08:05 | 1m 07s | Keep Her Alive | ♥ 1 | Had no idea what was going on; got savaged by an elephant. Superb take on the theme! Well done!! |
| Apr 21 05:17:59 | 9m 54s | Big Bee Bigby | ♥ 2 | BIG BEES BIG ACTION Rad game my friend. Love the art, and that background tune is gnarly (would love to hear what effects you put over it). |
| Apr 21 09:23:34 | 4h 05m | Fire Keeper | ♥ 3 | Superb little game. Gameplay is simple yet challenging. The sprites are fantastic! Fits the theme of the comp perfectly. The audio clip when taking damage was a little jarring, but apart from that everything was great. Good job :) |
| Apr 21 12:25:38 | 3h 02m | Keep IT Alive | ♥ 3 | Very interesting concept. I like how you took the challenge literally :) Game is very smooth, and well designed. My one gripe is I don't like how the direction of the streams automatically revert. I think it would be better to give the player a reason to change the direction of the stream, rather than be constantly resetting it back to the initial state. |
| Apr 21 12:34:15 | 8m 37s | Lighthouse | ♥ 1 | Very well put together. Sprites are great, and the effects (lighting from torches, smoke from pipe) are very cool. I found the pace to be very slow, I think you could benefit from making the first levels more challenging. (Also it appears you can still shoot while refueling) |
| Apr 21 12:44:19 | 10m 04s | Mothership | ♥ 1 | Very neat game. I love your art style; that opening cut scene was great! Gameplay was unique, and surprisingly fun once you got the hang of it. Good job! |
| Apr 22 04:18:56 | 15h 34m | Mad Sorcerer's Garden | ♥ 0 | Cool game :). Was refreshing to see the tutorial baked into the game. Love the concept; theme was spot on. I think there's a lot of potential here, just wish it was longer! |
| Apr 22 10:33:05 | 6h 14m | Holy Plague | ♥ 3 | "This entire city must be purged" 10/10 this is an awesome take on "Keep it Alive". Needless to say the sprite work is fantastic, and sound design is spot on. Gameplay is sufficiently challenging, and the story keeps things interesting. Great job! |
| Apr 22 10:42:33 | 9m 28s | Keep her alive, please.. | ♥ 1 | I tried to keep her alive, but this game is challenging! Great job with the sprites and the background; very aesthetic. I think you could benefit from reducing the RNG element. Maybe have a set pattern, so the player can get better over time. |
| Apr 22 10:48:00 | 5m 27s | Zen Watering | ♥ 0 | Nice game :) I was a little confused when my plant ran away from me. Very zen thank you |
| Apr 22 11:14:25 | 26m 25s | Root Quest | ♥ 1 | Fantastic game. I was going to say that the dungeon crawling is frustrating as the direction wasn't clear, but the root-trail creates an Ariadne's thread style solution; very cool! |
| Apr 22 13:30:54 | 2h 16m | Stress Ball | ♥ 1 | Interesting take on the theme, and the stress mechanic elevates the gameplay. Very cool :) |
| Apr 23 04:06:07 | 14h 35m | Tutu Tussle | ♥ 1 | Very cute game :). I actually appreciated the slower pace, gave more time to premeditate my landings. Would love to see a few more enemies/mechanics. |