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Feedback comments for LD46
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| Timestamp | Since previous | Game | ghostmaple's comment | |
|---|---|---|---|---|
| Apr 21 04:16:12 | DUNDER | ♥ 2 | Great entry. Had tons of fun working out the solutions. The Skip option is a nice touch. Graphics are great, sound effects and tunes were good as well. The music was enjoyable, even after three almost-complete playthroughs. This game has that great combo of mechanics and puzzle design that makes me feel awesome when I get it figured out. Well done! Hit a small bug in the last full level - Once you place the wireable block and play->stop at least once, that block isn't selectable anymore. So I wasn't able to move/remove it because it doesn't show a cursor, as it acts much like a non-user block does. | |
| Apr 21 04:32:12 | 16m 00s | Kaze No Kami | ♥ 1 | I love environmental sims, so this is up my alley. Sometimes it's hard to tell which way the wind/embers are moving since the majority of the effects want to go straight up on their own (like smoke tends to do). No good ideas here, maybe make the smoke dissipate a little faster (and larger)? After a while, I really just stopped caring about what the ground looked like and just moved around. The "protect the forest" idea is intriguing and I'd love to see some mechanics added revolving around NOT burning certain things. (Like turning forests/cities into grass/flowers over time, etc.) |
| Apr 21 18:03:02 | 13h 30m | WordChain | ♥ 1 | Good sound and music. Very clean and straightforward presentation. So much of this feels fully fleshed out and ready for a store release. Nice work. Wasn't sure how to do more than one word at a time until I tried going parallel to the existing word. After that, it's much easier since there's more to work with. Quality of life request: Be able to move letters around in the tray without needing using the board as a go-between. Also, perhaps the ability to scramble the tray letters. (I'm the kind of scrabble player that needs to stumble upon a word chunk to build up a word.) |
| Apr 21 18:46:05 | 43m 03s | Magic Mirror Delivery Service | ♥ 4 | Neat concept and good execution 👍 Music was good and the character art was a nice addition. Had fun through most of the game, except the last level. (Spent around 15 minutes trying to get through just that final challenge. The small holes leading to the bottom right switch were especially frustrating.) All together a pretty good game. You really nailed that moving day feel of "You move there while I move here. No wait, stop pulling!" Nice work! |
| Apr 26 18:35:47 | 119h 49m | Save My Grandparents | ♥ 0 | Neat concept, my very first shot grazed my grandfather and he bounced directly into a virus. RIP. I like the pushing mechanic and it made me want an alternate mode for the game where the viruses are immune to the shots and all you can do is push the grandparents around to keep them safe. (Similar to one of Maxathon's mechanic suggestions) @Maxathon - That would be a different game entirely, and you are free to make it! This one is about keeping the grandparents alive by destroying their antagonists with laser bullets, and to me fits the theme well. If you'd like to have some input into @rob-avery's next game, perhaps you can team up for LD 47 in October! |
| Apr 26 18:56:57 | 21m 10s | Lab Rat | ♥ 1 | Neat concept, the flavor text when observing is a nice touch. The controls were a little tough for me to get the hang of, though I later figured out you didn't need the mouse to make selections. (Maybe add the controls into your description above or to the itch page?) I was a little confused why I needed the scalpel to cut things when there's a knife right there on the cutting board. Altogether, nice work! Also, if you are going to use assets from outside the your team (e.g. sound/music), the general rule is to remove yourself from ranking in that category. (And if some are from your team and some are not, just mention that that category should only be judge on those alone.) |
| May 3 04:17:24 | 153h 20m | Days to Farhallow | ♥ 0 | Neat stuff. The use of vigor as a secondary resource is a nice touch and makes for some interesting resolutions, especially if you're not paying attention. |
| May 3 05:47:58 | 1h 30m | What the Shell | ♥ 3 | Nice entry. This twist on the typical tower defense is enjoyable and the speed-up on the music is a nice touch too. Polished and well-packaged. After three plays, my best score was 430 saved. (So close, only ~15 eggs unhatched) Three nitpicks (because it's a good enough entry that I'm down to just nitpicks!) - 1) The title screen shows a rather funny crab grabbing a seagull. I want that as a tower! 2) I saw a few comments that didn't understand how the upgrades worked. My guess is that it's not clear that you have to be in range, since I continually had this problem when the I lost my crab in the fray. Suggestions: Color/mark the player in a slightly different way from the tower crabs so it is easier to find (different color, circle underneath it, etc.) and when in place/upgrade mode maybe mark the max distance you can target towers somehow. 3) On my first playthrough I couldn't quite understand what the different towers did so I eventually tried to just use urchins (poison?) and umbrellas (long range?). I came back to the game page and read the descriptions and it all made sense from there. Tooltips on mouseover perhaps? |
| May 3 06:01:54 | 13m 56s | Slimekeep | ♥ 1 | Nice use of the theme to modify well-known mechanics 👍 Color choice and overall aesthetic was nice as well. High score was 10465! |
| May 3 06:17:56 | 16m 02s | The Keep! It's Alive! | ♥ 2 | Super solid entry and one of my favorites this jam. I suck with a mouse in situations like this so it makes me crave a touchscreen-oriented version so I can just tap/swipe to grab and throw. I don't feel like there were any rough edges that stick out. The graphics, design, interface, and audio all fit well together. (Though I did find myself playing with my food a bit so I could hear more of the "dinner" music.) Great work, team! |