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Feedback comments for LD46
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| Timestamp | Since previous | Game | ectucker1's comment | |
|---|---|---|---|---|
| Apr 23 00:57:32 | Shmup with grappling hooks | ♥ 1 | Really enjoyed playing this one! My one complaint is that it was hard to connect to generators when enemies moved under them. Aiming to the sides, as other users mentioned, would provide an option to deal with this problem. Other than that, this game had very tight gameplay! | |
| Apr 23 01:03:05 | 5m 33s | Squatch Watch: Keeping The Myth Alive | ♥ 2 | The PS1 artstyle and atmosphere were very effective. Loved the humor in the opening cutscene; I wish there was an ending one to go with it. My one big problem was that I didn't realize the goal of the game was to leave tracks for a while, though in hindsight the arrow was obvious. Nice work overall! |
| Apr 23 01:14:03 | 10m 58s | How It Bites | ♥ 0 | Love the idea for this game! Controls felt a bit wonky, and it was kind of hard to tell when I have successfully put a stick in the fire (audio feedback is always good for this). Good job for a first entry! |
| Apr 23 01:27:04 | 13m 01s | pedALIVE (Pedal to keep it alive) | ♥ 1 | Love the visual animation style on this; it was very fluid looking! The music fit with it well. Could use a bit more visual or audio feedback to help explain how the game works, but it was quite enjoyable once I got the hang of it. |
| Apr 28 04:29:11 | 123h 02m | Keep Reputation Alive | ♥ 1 | Quite enjoyed this game; it was easy to pick up and play. The puzzle mechanics aren't anything new, but I found the difficulty curve to work well - I had plenty of room to work with on the first few puzzles and was barely scraping by at the end. Nice work for a first LD! |
| Apr 28 04:43:19 | 14m 08s | Bounty Journey | ♥ 1 | Quite like the artstyle; the mix of sprites and 3d graphics was cool. Sounds and other feedback could do a lot to make the combat feel better. Also found a bug where the elevator could keep going past the top of the level, see this image. bugshot.png Definitely like the overall idea of the game; it's a solid start! |
| Apr 28 04:59:24 | 16m 05s | The Priest and the Bandits | ♥ 0 | I like the geometric artstyle; it worked surprisingly well with basic shapes. As others have pointed out, the controls definitely felt a bit off. Once I got the hang of it, the game had a good feeling of tension to it. Nice work overall! |
| Apr 28 05:14:26 | 15m 02s | Feeding Time! | ♥ 1 | Lots of interesting mechanics in this game; milk knockback would not have been something I'd come up with. You should definitely list out the controls somewhere; it took me quite a while to realize I could jump. The spoiled milk just looked like another color floor at first, and I walked into it several times before realizing it was an obstacle. Once I figured that out, the game was a lot more fun. The art was super cute; great work with it! |
| Apr 29 05:17:05 | 24h 02m | Keep It Olive | ♥ 2 | The dialogue in this was great; especially the trees in first area. You did a great job spinning some of the limitations of jam games into humor. The art had a nice style to it as well. Great job on this one! |
| Apr 30 02:23:12 | 21h 06m | MicroVore | ♥ 1 | I love the animation on this; the scene is always in some kind of motion. Gameplay was definitely a bit basic, and I had some trouble telling where the hitboxes were on the food. Still, the graphics and audio were enough to make it a really cool experience! |