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Feedback comments for LD46
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| Timestamp | Since previous | Game | DrJedd's comment | |
|---|---|---|---|---|
| Apr 21 16:37:17 | Heartbeat | ♥ 1 | Looks like you had a lot of fun making this, congratulations :) Fresh concept, fits the theme. Portrait format with big buttons lends itself to a mobile hit. The patient room graphics are nice. You could use more of the screen space for either the gameplay, or to display useful information like a right/wrong/combo feedback just above the oscilloscope. Some simple text like "Your turn!" would have helped me grasp the concept faster. Keep making games! | |
| Apr 22 11:23:07 | 18h 45m | George J. Symons. Meteorologist | ♥ 1 | I didn't hear music nor sound effects, not sure if it's a bug or if it's on my end. They would have helped with the atmosphere, but I'm not going to take that into account. Like @noxalus , I spent considerable time clicking on acquired items to trigger them instead of dragging them. This can be solved by raising the item up on click and casting a light shadow underneath. Some other minor bugs got in the way of my progression but overall the vision, feel and gameplay are all very nice. The dark, gloomy but somewhat peaceful atmosphere was very nice. Dear Esther is one of my favourite games and this strongly reminded me of it. Both the feeling of loneliness and the beauty in simple things vibes. |
| Apr 22 11:35:52 | 12m 45s | Keep the King Alive | ♥ 1 | Excellent concept and implementation. Props on doing all of that alone and thank you for including a timelapse video. Those are nice to watch. - I had to mute the music. The problem is simply that your loop is too short. Video game loops can be short, but not that short. The player has a short term memory when it comes to music and will notice the loop and most likely be annoyed by it. Thank you for including a mute button. The rest of the sound design really fits! - I was missing feedback on click, to know whether the character was going to walk next to the resource/enemy or harvest/attack it. Left me with a feeling of anxiety after each click :P |
| Apr 22 13:54:44 | 2h 18m | How They Survived | ♥ 4 | Lovely little game. Great colour palette, fantastic humour. Fits the theme well. There's a learning curve but it's quite fun. My only problem was that I kept clicking outside of the game window. I don't know if there is any other fix other than to force fullscreen. Keep making games! |
| Apr 22 14:02:17 | 7m 33s | Monster Munch | ♥ 1 | Great little game. Fun animations and sound effects really helps build the atmosphere. The lore is fuzzy to me as to how/why a farmer is taking care of a furry monster and who are all these lizardmen. The movement seems inconsistant depending on framerate. Did you use Update() and not FixedUpdate()? I would have enjoyed more difficulty, e.g. enemies attacking me, or species defending one-another so that you have to pick isolated monsters. Took me a while to understand the heart was a power-up, due to it being a different style and shape compared to the other items. Overall, it seems like you had fun making this! Keep making games! |
| Apr 22 14:10:24 | 8m 07s | ALPHA PAPA ECHO | ♥ 2 | Cool take on the theme! Has an old-school vibe to it. Very fun once you can get used to the controls. Having done a flying game in a past jam, it's one of the trickiest things to get right. You did great considering the limited time. I would have loved an option to invert pitch, and I'm personally used to A and D for Yaw and Q and E for Roll. I love the interactive tutorial in the menu! And the difficulty seems well balanced. |
| Apr 22 14:17:32 | 7m 08s | Bibou | ♥ 2 | Nice little game, I like the concept of the cameras, but I'm wondering if they have any impact on gameplay? It would be nice if you had limited knowledge on what's going on and needed to use these cameras for that purpose. The music is nice (a bit loud) and the SFX add to the cuteness of the graphics. Keep making games! P.S.: you can use itch.io to upload your game. It will give you visibility and and more control. Also doesn't delete your files down the road. |
| Apr 22 15:20:57 | 1h 03m | Signal Fire On Mystery Island | ♥ 2 | Nice little game. I like the concept, the interface and the sound design. Gameplay-wise, the movement felt a bit erratic. Seems it's physics-based with a bit of "gliding" but I'm not sure there's a need for that on grass. I didn't manage to enable the wheelbarrow which was a nice idea, but I didn't need it. I don't know if you lowered the difficulty at the last minute (jam games tend to be too hard due to lack of playtest), but I never found the need to use all these branches. Atmosphere-wise, it would have been interesting to think of a correlation between all the props. The portals and the switches feel particularly out of place and kind of suck you out of the world. Congratulation on making all of this alone and with open-source tools (big Godot fan myself). Keep making games! |
| Apr 22 15:32:22 | 11m 25s | Amazing Accidents of Blob the Spacecat | ♥ 0 | Very cool concept. I think there are not enough games with "pre-programming" mechanics. I love the graphics and choice of colour. I like that you implemented a menu and a dialogue system / tutorial. A bug where I couldn't end the pathing "tool" to click on "start" prevented me from going too far into the game. Yet I can see there are many more features that I couldn't explore. I hope you can take some more time for bugfixing and polish in your next game, even if it ends up being simpler mechanics. I know you opted out of audio, but it's a key element so here's some feedback: the music got annoying after a while. I feels out of place compared to the universe. I love Bach but this game felt like it needed more of a spy-like theme, and maybe a more computerized sound palette. The sound effects would have helped. Please make a sequel where I can program the cat in lua :P Keep making games! |
| Apr 22 15:39:00 | 6m 38s | Pollinate the Garden | ♥ 2 | Nice little game, I love the walking bee concept and its animation! The music and sfx are also fitting, and overall the only thing that prevented my immersion is the arbitrary square box and generic blue skybox. The gameplay loop is there, but it's too easy because of two reasons: - There's no timer to "catch" or "disseminate" the pollen (or it's really long) - As more flowers grow, the game becomes exponentially easier Congrats on making the game from scratch and thank you for sharing the source. Keep it up! |
| Apr 22 19:37:06 | 3h 58m | BoPeep vs Big Bad | ♥ 2 | The screenshots look appealing and I wanted to give your game a try, but it's behind a registration screen and I don't really want to register a new account to play a jam game... Have you considered an alternative like itch.io? |
| Apr 22 20:07:28 | 30m 22s | Is it wrong to feed haterz to my plants? | ♥ 2 | Cool little game. It's fun to play and has a lot of depth. Might be missing some in-game feedback on how mechanics affect each other. But at the same time there's a lot of information on the screen. Some attention to UX/UI will greatly help your game get more fans! Might be a tad on the difficult side for a jam game (don't expect everyone to read your instructions). You can try to introduce each concept in a separate level next time. (Although that requires a little bit more code) Dab the haters away! <o/ |