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DevEmil

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TimestampSince previousGameDevEmil's comment
Apr 21 12:54:05 Prophet ♥ 1 Hey, nice game! I like the graphics, the upgrade system is satisfying and it really makes the player want to try out all the upgrades. I couldn'T get past the part with the houses though, because I kept dying. I don'T know what I was doing wrong, but it felt just unbalanced at that point. Also, it is hard to tell what some upgrades did and if they are effective/or working. For example the crushers at the sides, I had no idea what they were doing, as there was no audible/visual feedback when it was doing something. Same for the back cannon and the engine. Nevertheless, I can'T deny that I had a great time playing this! Keep it up :)
Apr 21 14:23:22 1h 29m Pizza with a Pulse ♥ 4 Funny game, the voicelines make it really neat. It would be nice if you added one that explained while there was a heart to be delivered, or did I miss something? Also the pumping lacked visuals in my opinion. But it was fun playing, also really dificult to keep track of the heart/road at the same time since you can only look at where your hand is at. You did a nice job creating all the visuals for this game!
Apr 21 15:27:11 1h 03m 50 Shades of Pray ♥ 2 This is a humerous game, made me laugh. I found it especially fun that you could name your own religion. The second time I started it, I think the enemy didn't do anything, because the counter was just stuck at 142, but other than that I think I did not find any bugs. I also really liked the minimap and the buildings you had in the world!
Apr 21 15:47:02 19m 51s Apothecary ♥ 0 Hey, I did not get to buy ingredients, the purchase button does not seem to work... Is there anything I'm missing?
Apr 22 19:25:24 27h 38m Feed The Fire ♥ 1 I see that this could go somewhere. Cool concept, my team actually also thought about keeping some fire or light alive at first. I like that you need to find better weapons in order to tear down greater trees. Some things were a bit annoying, like that there was no hit detection between the blade and enemies or trees, but rather the cursor and trees and also I happened to restart the game by accidentally hitting F2 twice when I wanted to switch to item slot 2. But other than that, solid entry! :)
Apr 23 20:28:29 25h 03m ALIEN RESCUE ♥ 0 Very cool game, I like the literal take on the theme, keeping "it" alive. As a full time paramedic, I like the realism of your "resucitation" ;) Also I love the graphics, animations and how that poor creature gets knocked down by those physics, I have to laugh every time I have to revive this little idiot! The only improvements I could think of would be a better glance at the crash site in the beginning (I hardly noticed it at first) and a label reminding you of the button to resucitate. Also the creature sometimes gets stuck at rocks and then dances around them weirdly. Or it gets thrown out of the screen which is sad to watch By the way, great job on your Youtube videos, I love to watch them ever since I the algorithm your ten cars under my nose for the first time. Very inspiring, great content!
Apr 24 12:00:32 15h 32m Rampage ♥ 2 Cool game, quite different to your usual entries! The flat colors are nice and I liked how you made a quick but extensvie tutorial, I feel like this always makes a game feel much more polished, than if you have to read up instructions in the descriptions. The finishing field (the golden cross on the floor) is a bit weird in my opinion, because it does not quite explain how the situation is now solved. Maybe placing a static veterinarian next to it and making some particle effects when you reach it could improve it. I am looking forward to seeing the Post Mortem of the game, I just rewatched the last one! Greetings from Emil, Andreas and some new teammembers, maybe we'll see each other at some gamedev events like at gdd Graz last year, once those become possible again! :)
Apr 28 19:40:40 103h 40m Keep the Keep ♥ 2 Great work on this one, really nice! Sometimes I could not predict the behaviour of the soldiers, whether they would rotate or keep attacking the target in the direction that they're facing, but other than that, it is a really nice mix of a tower defence game and a puzzler! I especially like how you set up a tutorial and that it feels just so polished with the soundFX and the UI.