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| Timestamp | Since previous | Game | damdoshi's comment | |
|---|---|---|---|---|
| Apr 25 08:52:34 | Creature Goes To Life | ♥ 1 | Well. 126 seconds. Got to buy stronger glue next time. It was funny to switch abruptly from puzzle game to something more arcade like, especially with those sound effects. | |
| Apr 25 09:04:56 | 12m 22s | Fire Camp | ♥ 1 | I admit I felt a little annoyed by tiles and by the need to press E to pick up what's on the floor. Graphics are pretty nice for a game jam game. It is cool you find a way to stretch its length with that skill tree. It makes feel we may progress, see how far goes the map, and discover more of your universe. |
| Apr 25 09:34:55 | 29m 59s | HARD IMPACT | ♥ 1 | Nice mood and pretty game. I like the direct gameplay. I would have love to have more levels xD Even pretty simple one, some that allow to enjoy a little longer that speed feeling. = ) |
| Apr 25 09:59:39 | 24m 44s | Energence | ♥ 1 | The mood is pretty good. I liked the graphics and the music... But the control makes it hard. If you're accustomed to more "classic controls" (ie Megaman X, for example) it makes your game feel like a rythm game where you have to precisly hit each keys. Read in the comment section you can simply keep up pressed make it simpler, but still... I would love to play again your game with a few modifications about that part, because the atmosphere was great. Your intro and your graphics makes it feel like it's gonna be a great ludum dare entry - which it could easily be. |
| Apr 27 10:04:07 | 48h 04m | Mainframe overload | ♥ 1 | I won :p That was nice. Cool lighting. It creates an interesting mood combined with your music. |
| Apr 27 10:38:29 | 34m 22s | Dozy Dungeon | ♥ 1 | Your game is pretty. Textures and general style appeals me quite much. The tile based movement remind me Dungeon Master - in quicker because I don't have to play with my mouse :p - It is nice to have set a level generator. Maybe adding a map would be nice (with progressive discovery, of course). In Dungeon master, the obvious exploration objective makes its absence quite nice: you have to draw a map by yourself, which is fully part of the game. Your game is a little more action oriented so... it may be better. I miss music and sounds - Even some synth pads or some very simple chords (with an arpegiator (https://youtu.be/wsdoVewGD7Y?t=111 - https://arpeggiator.desandro.com/) for example! : o Of course, footsteps or sounds of spooky approaching with positioned sounds would be great, but music alone would already be a great addition. Congratulation. Good work. |
| Apr 27 11:13:32 | 35m 03s | LD Jam 46 Keep It Alive | ♥ 0 | Yeah, I won : p Well, it was not easy, but it's quite fair. The character's inertia makes it feel heavy - a thing I find a little annoying - but well, I assume that's part of your design choice. I don't know about the music... It is nice to have some, but I hardly associate it with the game and it is a little too short, making it repetitive. Graphics are simple, but that's ok. The game itself is the strongest point in your work - which is good. |
| Apr 27 11:27:01 | 13m 29s | Bestseller | ♥ 1 | Well. It was quite original and funny. It may be a simple game but it is very well done and complete. |
| Apr 27 13:39:45 | 2h 12m | Soul Survivor | ♥ 0 | It was fun. The recoil is a great idea, and the fact that the soul does not only approach you but follow precisly your path is a subtle difference that change quite a lot of thing. : o Great game. |
| Apr 27 14:28:45 | 49m 00s | The Genesis Loop | ♥ 2 | The greatest game I've played on this jam. I'll certainly play again today, and I'm already making some publicity :p I don't know how big your game is behind, but it feels wide and complete. The atmosphere is great, the music is good, the way you tell the story makes me want to go on and try again. Maybe this way of telling stories should revive a full video game genre, bringing computer novels strongly and detach them from only being the point'n click ancester. I'm gonna spent some time translating it to french so my friends could play it - as your engine is fully json based \o/ a great thing ;) Edit: nakiwarai.json is pretty different from other files. Its seems to be from another story. x') Edit2: example.json contains a lot of events and the description of gauges and seems to be rewritten by force at each game startup, it prevents me to do a full translation. What can I do? |
| Apr 30 18:10:11 | 75h 41m | Marx's Graffiti Squad | ♥ 1 | ☭ ! It is a nice and well done game. I've sent this page to some comrades from the french party :p I think they're gonna laugh. Mechanics are simple to understand but tuned to be pretty smooth and nice. The game seems quite fair to me at least in the balanced version. You need a chiptune version of the Internationale. x) |
| Apr 30 18:20:06 | 9m 55s | The pain | ♥ 1 | Ow :p What a theme. It is really well made. Your puzzle concept is very good. |
| Apr 30 18:24:15 | 4m 09s | Keep Me Alive | ♥ 1 | At least it is not a ransomware :p |
| Apr 30 18:34:17 | 10m 02s | Minor Inconvenience | ♥ 1 | C'est un jeu très chouette, M.Fromage qui... :p C'était rigolo de voir s'ajouter les obstacles sur le chemin. |
| May 3 18:46:05 | 72h 11m | Keep Me Alive | ♥ 1 | Well, it simple. I won't lie, I'm not a huge fan, but it is a little poetic. |
| May 3 18:55:11 | 9m 06s | Gizmick! | ♥ 2 | Very well done. The retro feeeling is relatively authentic, mainly because of your music - I like it. The third boss felt invicible the first 2 minutes, but it was ok after some bashing. The first monster is indeed the hardest as it forces us to move, to jump, that can be weird if we compare with the last one... But well, it is a jam game, the beginning of most game is almost always better than the end :p Good job |