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Feedback comments for LD46
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| Timestamp | Since previous | Game | acronaut's comment | |
|---|---|---|---|---|
| Apr 27 02:22:00 | Zoo keeper | ♥ 3 | Cute Game Graphics, quite the first I see of seeing 'procreate-graphics' used for Game assets. Neat! The Egg mini-game was not that clear to tell if one made further progress on hatching it.. (would seem to make more sense for the mobile release [touch-gestures]). Kudos on further releasing it to mobile. 💫 | |
| Apr 27 02:46:48 | 24m 48s | GhostVac | ♥ 0 | It's a pleasant surprise to see a Construct Game with 3D Graphics in play! Nice Execution of the animated LED Display. Those creature-balls are quite random & tricky to handle, especially for the BOSS-round. Bug?: while you have a creature-ball in ghost-vac possession, after a while during BOSS-round, the ghost-traps lock-up (instead of its usual open/close cycle). I'll acknowledge to how others have mentioned of this cross-over: Luigi's Mansion mixed with Hungry Hungry Hippos (and a dab of Pinball LED display for that Redemption Arcade game feel..) 💫 |
| Apr 27 06:53:04 | 4h 06m | Birb Island | ♥ 1 | Nice take on the survival game. It throws me off-guard that apparently every-collectible have the presented option to be eaten 😸 It took a while to notice there's some context of feeding the bird (based on additional options on the inventory of collectibles). Nice touch on having the overall level-design that's procedural generated and can access the particular levels via seed. Suggestions: You may need to eventually create a solution for those who tend to explore out of bounds (eg. add Killzone upon significant fall, or an asteroids-style boundary-teleport for a 'seamless/tileable' world.). an option for user to quick-refer to the controls at any time (via pause, menu, Help-key, or a fun survival analogue: 'message in a bottle'). After 2nd day, giant bird attacked. Curious to see how much further you'll take on this game. 💫 |
| May 12 13:45:57 | 366h 52m | Tile Rider! | ♥ 1 | I like the open-world nature of the unveiling of the hexa-tiles; got startled by the ginormous cow! lol |
| May 12 18:48:12 | 5h 02m | Facility Z-13 | ♥ 0 | took a while to get a hang of the balance, wasn't 100% sure on what I'm suppose to balance between delegating repairs and offset power-cylcing between the units.. Somehow the minimal interface approached worked, I thought additional status-symbols (for robo-repair delegates) could have made it more clear in the 'perfect-information' premise(all things shown on single-screen). |
| May 12 19:00:45 | 12m 33s | Drop the egg Jeff | ♥ 1 | Frustratingly-Fun! I really did get a kick on the slide-mechanics; I was hoping there was some checkpoint (assumingly I thought it was the red-gem) once you pass along the egg toward the next subject, then fumbled.. Did not go far but I like where its going. Satisfying crunch of the egg. Some laughable moments of the glitches I could pull-off on wall-embeds, slide through the walls once you attempt to go full-assertive on trying to pull a speed-run through the course..Kudos on making this on Godot! 💫 |
| May 12 19:19:58 | 19m 13s | Birdie Burglars | ♥ 1 | Really Cute, (especially game-over screen, lol) 😸 great execution of the organic-painterly graphics. Good tension of the enemy waves. Tried this html5 game between Desktop-pc and mobile chrome browser on android tablet (Samsung galaxy) One of the great perks for HTML5 in this case is at least I could run this on a mobile browser; This game makes so much sense on a mobile-browser (feels so right!) with regards to the slingshot-mechanic. The Mouse approach of the sling-shot felt like some inverse-control at first (not that it was an issue; still doable, it felt like there's sensitivity in relation to the recoil-intensity between mouse-drag magnitude in comparison to touch-drag magnitude); Like the animations. note: No issues in control through desktop-pc (I just mention the immediate 'feel' of the slingshot mechanic is quite different between desktop and mobile; both work well!) Suggestion: if two Meowmies land in same spot then if its possible they could recoil or bounce like billards-ball mechanic? I was thinking if one Meowmie could tackle two burglers in one Meowmie? still no complaints as it is, it seems to have a good balance IMO. nice! 💫 |
| May 12 19:54:59 | 35m 01s | Interstellar Connection | ♥ 1 | Very chill and slick. Kudos how its being all put together 😉 (somehow on my firefox [not recent build], it would render-weird with its connections between the nodes; on Chrome it works perfectly! Edge, Perfect!); Surprisingly on mobile browser (chrome) it would lock into portrait-mode instead of landscape (but the plus that it's web-flexible, even the rendering of the messaging conversation [PC: side-by-side (Landscape); Mobile: stacked (portrait)] really takes the cake on execution of the design constraints! well-done! Good use of the CGA-palette that works for this game! 💫 |