Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Snowdrama
Feedback comments for LD45
Snowdrama's games and stats for all events →
| Timestamp | Since previous | Game | Snowdrama's comment | |
|---|---|---|---|---|
| Oct 9 01:35:50 | Contraband | ♥ 1 | Don't know how much I can add to these comments haha so I'll try and add something I didn't see. The hitbox shifts slightly when turning around so in the green section with the series of short lasers to jump over I would jump over but be really close to the laser but I'd be okay but then I would turn around to adjust my position and I'd die because the hitbox shifts into the laser and then since knockback only hits you backwards compared to the player's facing direction and not away from the source of the hit, I would get stun locked and die. After I got the prompt to return the things I'm not sure if it's intended but I was able to return the gloves 3rd and then was unable to complete the game because I could no longer wall jump up to return the other items. | |
| Oct 9 11:25:36 | 9h 49m | TITANYTHING | ♥ 0 | Sometimes blocks just randomly teleport to spots and I got stuck with a vertical tower that I couldn't get over. I couldn't really control where the blocks went, it would be nice to have a visual indicator of where the blocks will be placed so I have control over where they go. Otherwise really interesting concept! |
| Oct 10 09:46:27 | 22h 20m | Missing Entry | ♥ 1 | Easily one of the more innovative entries, I didn't personally have much fun with it(There are not many choices right now) BUT the point is that it gets more fun over time. I'm going to come back after judging and rating is over and see what the game ends up like. |
| Oct 11 10:42:27 | 24h 56m | Soundscapes | ♥ 2 | Already gave feedback on stream but but interesting concept. Need more incentive to not just click around and guess on one panel. Overall a fun take on the "Spot the difference" type of game! |
| Oct 11 10:49:20 | 6m 53s | My Hope | ♥ 2 | Music was nice, some level art and some more care for level design would improve the experience a lot too many dead ends with no point. Jumping was a bit floaty but functional. Otherwise good game!. |
| Oct 11 10:54:05 | 4m 45s | Uballto | ♥ 1 | One of the more innovative games I've seen! Clever use of the multiple windows to have unique mechanics. Loved it! |
| Oct 11 10:56:21 | 2m 16s | NothingMan | ♥ 1 | Lots of glitchyness with movement and stuff but overall an interesting platformer. Liked that the powers reset each level so you start each level with nothing. Definitely needs some level design love but I think it has potential |
| Oct 13 14:49:10 | 51h 52m | Robokek | ♥ 0 | Managed to get down to 1 enemy left and can't find him :( sounds like I won't be beating it, Could definitely use a radar or at least an arrow pointing to nearby enemies or something with the camera unable to zoom there's really no way to find the last one. Otherwise I enjoyed the game, the arm mechanic is really interesting, and though it started out tough, I managed to understand. The energy bar is a bit too small initially though I ran out of power a couple of times before I could get a hold of the game. Either way good work! |
| Oct 13 16:59:24 | 2h 10m | Fall of RS-17 Icarus - an Akaban Tale | ♥ 1 | Good atmosphere, movement is WAY to slow, needs to be faster especially if you expect people to play more than once. I can't seem to find the 4th ending, only guess is it's something to do with the axe but I can't grab it. |