Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Essence
Feedback comments for LD45
Essence's games and stats for all events →
| Timestamp | Since previous | Game | Essence's comment | |
|---|---|---|---|---|
| Oct 8 16:06:07 | HONK | ♥ 1 | Game was pretty deam fun to play so thats really nice! The game could be improved on by having easier to see bullets and more responsive movement from the main character. And it didnt have much to do with the theme (but the theme is dull anyway so thats completely understandable haha) | |
| Oct 15 09:26:14 | 161h 20m | バクラウBloodless | ♥ 6 | very fun core game loop and ideas also art! Also pretty smart usage of color in a black and white game to indicate more danger, but the player movement feels very sluggish and stiff |
| Oct 15 09:57:57 | 31m 43s | Unwatered | ♥ 1 | super fun game, you get to like pour water on flowers and you know what, i like that, yeah pouring water on flowers is good, yeah a flower getting shades is cool, yeah i cant complete the bucket level because its hard. very cool, would be cool to have some more consistency with the water physics |
| Oct 15 10:52:29 | 54m 32s | Your choice | ♥ 2 | Holy shit dude this is fun, i really love the card mechanic, you can expand on that so much further and add some kind of rpg mechanics and combat and continue making the game and it will be SICK. Now considering this game for the ld the only things i noticed that bother me is that a lot of cards dont really have many reason to go to them. I feel like the game would much more benefit from having to find cards that contain some keys or something so you can unlock the hard levels that have the things you have to collect and perhaps room cards that have the same chests but those chests contain special hard levels for some rewards. |
| Oct 16 19:48:38 | 32h 56m | Planet 7: No Data | ♥ 2 | This game has wonderful graphics and pretty amazing aesthetic and audio, altough there are a bunch of design issues with the gameplay. Like the lack of information your given and the need to go through trial and error to figure out puzzles that you cant easily figure our with just logic, now this wouldnt be too much of a issue if there werent a timer and if the radar respawned alongside gunpowder since then you could just try and see what they do over and over and then eventually come to the conclusion. But the respawn and the short timer make it non user friendly and you have to spend a lot of time walking. Great potential to expand and make the post-jam game! |
| Oct 16 20:03:33 | 14m 55s | CRABBY BEACH give me my castle! | ♥ 0 | i think this game has quite a lot of charm although it lacks a bit of tutorials explaining for example how much each opbject gives points and what do some objects do, and also the crabs stunning you is quite annoying and the waves that destroy your castle are also not that much pleasant. Game is very charming though! |
| Oct 16 20:27:20 | 23m 47s | HEARTSCAPE | ♥ 1 | The most fun game in this jam, nice visuals, nice audio, and the game loop is such a brilliant idea! I was a bit confused on what the shields exactly did and also the game was very easy to strategize around. I really want to see more of this game in the future! |
| Oct 16 20:49:28 | 22m 08s | Nothing to Say | ♥ 1 | its such a lovely game! |
| Oct 22 20:38:27 | 143h 48m | Dusk Strider | ♥ 1 | Oh hell yeah this game is good. I really love the mood and the artstyle you guys went for and the mechanic of being able to create platforms is done super well. Some of the problems i notice is a lack of in game tutorials, the song is pretty good but it really grinds your ears, the player controls could be more responsive and less slidey. Though this game is super fun! |