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Dumivid

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TimestampSince previousGameDumivid's comment
Oct 7 19:48:53 Better than nothing ♥ 1 An original take on the idea and really fun to play. Do you have more ideas on how you could expand this into a full-scale game?
Oct 7 19:56:01 7m 08s D*ck Hunt ♥ 0 The game feels promising, but I have encountered the same bug as above (can't upgrade) and imortality (Idk if this is a bug or feature). With bug fixes and some balance tweaks, it might become a fun risk/reward to challenge both player skill and luck. Also, you have a typo. Screenshot_1.png
Oct 7 20:04:30 8m 29s REWRITER ♥ 1 The game feels really smooth and enjoyable. It's sad that it lack SFX, they add a huge impact to the player experience. Beside *overly exaggerated speed*, the game is very fun to play and very easy to grasp. Great work.
Oct 7 20:11:53 7m 23s Captain Chicken and his N.O.T.H.In.G. ♥ 1 Don't trust the pixel art, this game is the creepiest one on this Ludum Dare (thx, now I have a nightmare after chicken decapitation 😢 ). Joke aside the game is nice and smooth to play, can't you give much advice, it's just solid. Maybe by adding some guffy dialogs, you can actually have a very high score on humor (if you plan to develop further ofc). Overall, a good job.
Oct 7 20:20:32 8m 39s Start Powerless ♥ 1 To my surprise, the game was much more fun to play than I anticipated. I would suggest doing something with spike segments, they are overall frustrating, but besides that a solid entry. Try next time to make the level harder, not longer. The game "should" feel like a puzzle, but it feels more like a generic platformer. If you work on your level design it might come out as something very entertaining. Good luck with your next project.
Oct 8 13:37:06 17h 16m Vengeful Spirit ♥ 0 Wow, a whole cutscene, without any irony this is impressive. Besides some minor font/scale bugs, the game feels very solid. It's sad it looks sound, they usually enhance by a lot of gameplay. Your style reminds me very much of Downwell, which is also a very simplistic game with some good design behind. I personally don't see how you could improve your game at a core level, but new content is always a choice when you feel stuck (like unicorn comets from open space with lasers and rainbows). I hope you had fun, good luck.
Oct 8 13:43:04 5m 58s Empty Soul ♥ 1 Beside slow/clunky control and lack of audio, the game is very solid. It's fun to look after the narrative and see how advice is an integrated in-game world. Beside first 2 concerns, I can't add much more "critique", good work.
Oct 8 13:50:34 7m 30s There is nothing here ♥ 1 The game is curios to play and have a good pace at the beginning, but it becomes tedious too fast. I think the best way to improve your game is to let the narrator tell a long story when it comes to 1000 clicks segments. Even if the player doesn't enjoy clicking, at least he can read what "God" has to say and would want to know "the end" of the whole adventure. I don't think you have to compromise anything else, overall a nice entry, good work.