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Arity

Feedback comments for LD45

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TimestampSince previousGameArity's comment
Oct 10 06:26:46 My Hope ♥ 3 The game seemed to have a good artist and sound designer on it. It was hard for me to enjoy that stuff though as it seemed to lag in my browser. Not sure if that was just me. The audio came through very choppy, so I couldn't properly enjoy it! :o The gameplay felt a tad generic action game-y and a bit uninspired. Would have liked to have seen the light used in a more unique way. I initially expected it to be a thing I moved around to illuminate areas and was disappointed to find this was not the case. The powerup icons did not match my expectations for what I was getting, specifically, with the double sword power-up. The icon should have been a light bream extending or something like that. The character and enemy design was nice, though I agree with Adam that you should have focused on slightly less production quality and more on deeper gameplay. Something to look forward to for the next game jam!
Oct 11 04:27:22 22h 00m Demon's Spring ♥ 1 I applaud you for putting something out in only 7 hours, wish you had had more time to work on it! I will say that I wish less time was actually spent on the art (nice as it is) and more time trying to come up with a progression/mechanic that fits the theme better. You seem like a totally competent developer, so I hope you get more time in the next jam! :)
Oct 11 04:53:41 26m 19s Clunk! ♥ 0 Great job! I had some user experience issues though! It was a confusing interface, I seemed to have choices of where to go but then the choices actually didn't seem to matter all that much so long as I got the bolts. I was able to go offscreen and from there had a hard time getting back in visibility. Also being behind the table was hard to control as I could not see my character well. Some camera work would be nice. And an in-game explanation of what pressing the E key does. Overall very fun game though!
Oct 11 05:15:12 21m 31s Danger Burger ♥ 0 Interesting nugget of a game idea here. The controls are a bit convoluted and the gameplay area layout is wonky at best.Try to iterate on this and see if you can re-organize the play area and work on the enemy ai to make it a bit more dynamic and engaging. It got fairly monotonous after a few minutes of play, and I didn't even get to buy anything because it took that long to figure out how to pick up and throw the burgers. Keep at it!
Oct 11 05:30:00 14m 48s From the Void ♥ 0 Nice concept! Would love to see specific info in the ui about what each particular unit does. Also, the ui graphics in general should be more visible. Kind of small and hard to read. Would like to see the gameplay put to a timer. And then give me different scenarios with different time restrictions and variable max debt and credit goals, etc.. Over all, fits the theme well, good job!
Oct 11 05:46:40 16m 40s Buy Swap Sell ♥ 0 Unfortunately, I was unable to speak to the majority of the NPC's in your game. :( Also, there is a lot of open space and NOT a lot of time to explore it :(
Oct 11 06:09:22 22m 42s Nocero ♥ 1 If you developed this more, I'd like to see you lean into the "thinking up moves" mechanic a lot more. I think there is potential there that could elevate this up above the standard rpg fare out there. Great job for the jam! :)