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Feedback comments for LD45
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| Timestamp | Since previous | Game | Adnonymous5's comment | |
|---|---|---|---|---|
| Oct 19 20:05:29 | A Ghost's Tale | ♥ 1 | Art's beautiful. Great environment and atmosphere, the dim feel with the flashlight and the cemetery elements give a very strong mood. Cool mechanic with the white ghosts being stopped by light and black ghosts being stopped by darkness, adds a really unique challenge to the gameplay. I think the space is a little TOO open though, I wants some walls or routes guiding me to the next story points. After a while, it does start to feel like you're wandering endlessly. Also, dying by a ghost hitting you feels a little lackluster, the immediate respawning feels abrupt and disorienting. A death animation or a brief fade to black would be useful there. Great stuff overall, really impressive! | |
| Oct 19 20:30:36 | 25m 07s | The Library | ♥ 0 | Cool attention to populating the room and making a lot of things clickable and having associated text. The text is delivered in a pretty lackluster way, a nicer textbox at the bottom would've been nice for a game in which it serves such a central function. Some animation would be nice, even on just a few objects such as fire, clocks, curtains, etc. It was rather uninteresting to be honest, but I feel like there were a lot of potentially cool rooms that I simply didn't tap because I lost interest before I could get to them. I saw one room that required a 4-digit code, kinda cool. I acknowledge it's hard to populate rooms with a ton of objects, but the art also seemed a little sloppy, even though the color scheme and layout was strong overall. |
| Oct 19 21:03:00 | 32m 24s | Overthought | ♥ 1 | Really neat game. I feel like you did a good job getting a lot of mileage out of simple, but elegantly made stuff. Visually the background and animations are simple, but the aesthetic is beautiful. Super repetitive, but oddly relaxing at the same time. Unlocking the new symbols was satisfying each time, and I was really invested in reaching the end just to see what the final payoff was, and it did not disappoint. Good stuff! |
| Oct 19 21:19:46 | 16m 46s | Soulcraft | ♥ 1 | Art's really beautiful, good stuff with that. I might just be bad at the game, but until I played it through a few times, I wasn't able to collect the power ups for my ship's gun. Without those, the game is pretty boring. After getting them one after another though, it's really fun! However, it's not too innovative, pretty much a straight copy of Space Invaders and the dozens of other games made in that format. I'd like to see the variety of enemies and number of them scale up a little more dramatically or a little faster maybe? Sounds are really neat. And again, gorgeous art. |