Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → pvtroswold

pvtroswold

Feedback comments for LD44

← LD43

pvtroswold's games and stats for all events →

TimestampSince previousGamepvtroswold's comment
Apr 29 10:03:36 Hell's Business ♥ 1 The art style is very good, platforming is good too, maybe could use a bit of polish for jump and attacking. Nice job creating a whole story and characters!
Apr 29 10:15:12 11m 36s Fortress Knights ♥ 1 Nice work! I didn't know it was the Gameboy's birthday... cool. I liked the sort of procedural graphics feel within the confines of the limited display.
Apr 29 10:40:17 25m 05s Håtvåessofyra ♥ 1 Bra! vo! I kept wanting to play more, even though I also kept dying a lot. I liked the moon-walking ability too.
Apr 29 10:51:51 11m 34s Traade ♥ 1 Solid platforming, I liked all the different mechanics! Nice risk/reward balance and level design.
Apr 29 11:14:01 22m 10s ALIEN, e x p a n s i o n . ♥ 1 Nice work. Depth perception was kind of difficult to wrap my head around, but cool little game!
Apr 29 12:07:59 53m 58s Faustian Sands ♥ 2 Hey nice work! Got some good ole Oregon Trail vibes. This got unexpectedly deep actually. At first I resisted the mysterious man, but after several failed attempts I decided 'what-the-hey,' and accepted. Interesting take on the theme, and, may I say, life in general? (I also poked around at the code hehe)
Apr 29 13:11:39 1h 03m Galaxy Explorer ♥ 1 Ok I probably just spent like 30 minutes playing, and I really like it a lot. What helped me was when I realized each planet has its own type of resource. I love how the scale of things rapidly increases, making you watch what you spend so you don't get stranded. I think I got a vague idea of what some of the buildings did, e.g., 'extractors' and 'observatories.' But I wasn't sure. I had fun though!
May 6 00:34:55 155h 23m Ye of little faith ♥ 0 This is an example of a well thought-out game with good balancing and lots of details to get invested in! Especially for a game jam. It feels very solid as an RTS, and I really loved the punctuation of seasons and years. I didn't have too much trouble on difficulty setting #1. But I switched to #3 I think, and lost almost immediately the first go round. Faith as a mechanic is definitely interesting, and gives the game depth. Obviously this is a small set of variables to factor into how faith works. It's fun as a mechanic, and very well implemented. Nice work!