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Feedback comments for LD44
Phyro's games and stats for all events →
| Timestamp | Since previous | Game | Phyro's comment | |
|---|---|---|---|---|
| Apr 30 05:00:30 | p-p-p-Pew | ♥ 1 | The game crashes as soon as I click to play it on the itch.io page, also using Chrome here. | |
| Apr 30 05:11:53 | 11m 23s | NecroBlood | ♥ 2 | I loved the graphics and I wish I could see the sprites closer, I feel that there are many details I might miss. And I'd suggest any way to speed up and down the game, sometimes we're just waiting for the health bar to fill more and to see any battle result in the map, and these two things are a bit slow at first. Nice gameplay, btw, works like a charm. |
| Apr 30 05:53:27 | 41m 34s | Snek Farm | ♥ 3 | I have a hard time in the first minutes to figure out what to do, and then I've read everything again to get it right, lol. Great concept, loved the gameplay and the feeling on biting the plants/fruits is great, I couldn't stop harvesting to eat them in a straight line. Also loved the dirt path detail. |
| Apr 30 20:03:59 | 14h 10m | The Last Dragon | ♥ 2 | Cute is definetly the word here, characters and background make me wish they were more animated or had more interactions, since it's all very appealing to me. I've found some things that I would consider a bug, like sometimes the character stopping when placed above obstacles, and the stepping sfx resuming to play in the score screen, but that's just a little "picky" from me and that's intended. Great work from you all, nonetheless :) |
| Apr 30 20:13:51 | 9m 52s | BloodVirus | ♥ 0 | I've played it on chrome/HTML5 version and I can't figure out how to build and hire. I feel that I should be seeing something along the table at the right of the screen, but maybe what I should be looking at is offscreen? I see only the Hire and Build buttons there and that's all. |
| Apr 30 20:56:16 | 42m 25s | Coinus Accumulus | ♥ 1 | I really love Katamari games so I'm pratically biased, but I was shocked to see there was a Katamari-like entry when I saw your postmortem post (which I will end the reading yet). I really like the idea and the plot, the intro cutscene was funny enough and algo a surprise to have an actually good voice over. But besides all of that, the gameplay was a little lacking to me as I think there should be more variety on the items I could gather, if there is a Katamari-like text box to show me what I rolled by, and the collisions were a little frustrating at times, as it seems that only the coin could stick things in. Eventhough, great idea and technical skills on the movement and shadders :) |
| May 1 00:03:02 | 3h 06m | Sword of Hearts | ♥ 1 | Great game and level design right here. The ending twist is awesome and sent shivers down my spine, to be honest. I just fest a little "unfair" [?] in some levels that the level required a certain level of reflexes from the player and the clunky movement didn't contribute to it very much. Great game overall :) |
| May 1 00:17:35 | 14m 33s | The 7 Cents Deal | ♥ 2 | The cuttest and prettier game I've seen here so far, and the most difficult one, lol Even being horrorible at counting that fast I've played multiple times, just to keep hearing the on point soundtrack and SFX, and to still see cute cats. If I'd be veeeeery very picky, I would say that it's hard for me to tell the difference between the $ bag and the cents bag, but I think it's just me and because I'm under pressure and in need to do the math fast. Great job and congrats, very impressive! |
| May 2 02:24:41 | 26h 07m | Deep Space Prospector | ♥ 1 | Very nice angame with great progression system. I've felt it very immersive since beggining and didn't find any bugs at all. Well polished as well, well done! |
| May 2 06:17:14 | 3h 52m | Sigillis | ♥ 1 | Very unique idea, with a mix in the theme + pattern recognition. Very relaxing, indeed. Impressive how the recognition works well even with a great variety of patterns. |