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HAUO

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TimestampSince previousGameHAUO's comment
May 5 09:05:22 Blood and goods ♥ 2 Lovely thematic game. The style is great, and the mechanic is in the forefront of the game, with everything having a cost you really need to think whats worth to pay life for. The difficulty might need some tweaking, but honestly, can works well as it is, every Rogue-like have runs that just wont work based on luck. Also really enjoyed the combat system, a rather elegant solution to add a more "active" combat for static encounters! Great work, one of my favorite games so far.
May 5 10:15:29 1h 10m Once Upon A Plague ♥ 1 Great mood and a very nice presentation. Love that you went with a RTS style control that's rather rare for a Jam-game of any kind. You managed to cram so much content in this, several enemies (with some great designs), several weapons etc. The slow-mo function works very well with making me actually use the rts control somewhat effectively, without that it would have been way to fast for that type of control. The theme itself was represented rather strait-forward, which I have no issues with, and while the balance at the moment is a bit iffy (its very easy to out-run the enemies), you can feel the trade-of being there "Do I want to stay more safe? or do I want more firepower?". Would have liked if the blood-orbs did auto-collect at the end, that was a bit irritating to pickup after the later blood-baths :) Great work!
May 5 10:31:46 16m 17s UnderBreak ♥ 1 Awesome mood and a great feel throughout, personally the demon interactions with the voice-lines really sold it in the end. My largest complained is while the 3D is great, the main combat section really lacks impact and juice! I dont mind simple animations, but everything at the moment just feels very floaty for one (like om walking on ice), and none of the impacts feel like they have power, there are no knock-backs or other effects to make me feel whats going on. The demon power themselves where also hard to actually notice (with the exception of the space-ability). So the transition from the talking part to the action is rather meh, and needs some work. It's a game with some great assets and great presentations, with sadly lack-luster game-play, but honestly nothing that cant be fixed rather easily, whats there really shows potential. Great job!
May 5 14:41:44 4h 09m Digital Gray ♥ 2 One of my favorites so far! Its just a awesome package. The mood is great, great art, and especially love the voice recordings really just puts it one level higher. The controls are tight, and the pace is also great. You also managed to add the power-ups at good intervals before the combat started feeling boring, giving me new options and basically changing how you play at every step. Really just a fun jam-sized experience all around. With that said, while I really like both the mechanic and lore of becoming more robotic, the "price" that needed to be paid to essentially level-up was with-out much choice and it did not really feel like a currency? I think I would have liked to have a bit more control over how my health is spent. At the same time it's difficult, as more choice would slow the game down, something I don't think would do it any favors, so I'm uncertain of my own critique. In the end, I like how "compact" it is, and has a good feel of "speed", the lowering of the health is a great representation in the end of both your humanity and keeping the game hard even with the OP-weapons you gain in exchange. Great work!
May 10 07:00:27 112h 18m Deadline ♥ 1 A rather fun strait-forward idea, keeps with the theme at all times. Something I like on jam games. While overall simple game-play, there where a few areas that just felt quite unfair, as the enemies where placed in a way that made them almost impossible to avoid. Still, lovely retro style game!
May 10 07:15:24 14m 57s This is your life now ♥ 0 Great game! Hits you harder the longer it goes. It feels so simple, but with just some small descriptions and reactions combined with the great representation of the events/people makes you strangely attached and regretful when you don't get to keep certain aspects. It becomes a strangely effective overview/history of a potential life. Love it!
May 10 07:22:51 7m 27s All You Can Eat ♥ 1 The main interesting part is that you can shoot the corpses preventing you from collecting them, adds a great layer of strategy, good take on making a otherwise very straightforward approach to the theme more interesting! However, at some points there are just so much spawns, that it becomes impossible to actually safely collect anything, and you just die. I don't know if the difficulty is auto balanced for the nr of player or always the same, otherwise that might be something to think about as playing alone makes it very hard. Also a big fan of the monster/horror presentation, always fun to play as something unexpected.
May 18 17:34:25 202h 11m Beyond the Slot ♥ 2 Love the literal interpretation of the theme and the extremely silly story, it fits well! While the movement was good (love the dash move) the combat was really quite lack-luster, you could also basically just run though everything as nothing really challenged you if you did.
May 18 18:06:20 31m 55s SACRIFIGHTS ♥ 3 Talk about an awesome production. While rather simple at its core, its just so well made. The attention to details is great, and with the added apartment selection/choices really adds a great pause in between the fights. Seriously great work.
May 18 18:19:46 13m 26s Knock Knock... The travelling soulsman ♥ 1 A great production! Felt a bit harsh at times when first coming to a door, as if you mess up the question they just close the door with no way to correct it, felt a bit cheap in a game that's otherwise rather linear. The selection of contract was also odd, accidentally took the wrong one as it switched at the last second. Other then that, the game shines with personality, the arm/poke interaction is awesome and brings again a great feel to the character your playing. Great work!