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gelisam

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TimestampSince previousGamegelisam's comment
Apr 29 23:29:53 Cold Dream ♥ 1 This was great! 5/5 on mood: I was worrying about my food resources, then I was so relieved when I accidentally got infinity scrap metal and I realized that by achieving that with my vital resources, I might be able to survive in the long term after all. Later, I laughed when I saw that some cards cost infinity as well :) I wish there were more chapters: the same story, but divided into smaller chunks, so we get a chance to learn more about our supporters and our past transgressions. The only negative thing was the interactions in the last chapter: I already had infinity of all the regular resources when I began the last chapter, so it was only a question of finding the right cards and then I immediately got infinity of the new resources as well. I think it would have been a nice opportunity to use ordinal numbers or cardinal numbers, so you'd have to spend 16 x infinity of one resource to get infinity to the power of infinity of some other resource or something.
Apr 30 02:43:51 3h 13m Mahou Shoujo Monster: Promised Fate ♥ 3 The variety in the graphics and names was quite impressive!
May 1 02:02:55 23h 19m Golem Gets Gold ♥ 0 It took me a while to figure out what it was the red gems which filled my time back up, not the coins. Since I'm a golem, not a feeble creature, I expected to be able to fight the monsters somehow, but apparently they can only hurt us? That's a shame, because the layout is such that hitting them feels unavoidable sometimes. I didn't feel like my skills mattered, I was just picking rooms randomly, usually away from the monsters, and being punished for picking wrong. I think one easy way to make the gameplay more strategic would be to drastically lower the rate at which our life drops. Now instead of being a game about running around randomly and furiously grabbing everything we can while hoping for the best, it becomes a game about strategically spending life points to kill the monsters, and then remembering where we left the unopened gems we need to heal back up. And once we find the exit, we again have an interesting choice between risking to continue exploring vs banking our gains. With the current system, continuing to explore feels way too risky to be worth considering. Since levels 1 and 2 were so similar to each other, I was not motivated to accumulate the gold required to open level 3. Maybe if level 1 only had monsters, and then just enough money to unlock level 2 at the end, if level 2 had gold scattered about, and then a final gem in the end which you could use to go back and explore, and level 3 had gems scattered about, allowing you to explore a much larger maze?
May 1 02:52:28 49m 33s Slice of Scythe ♥ 0 Really high production values, very impressive! Too bad the mini-games were nothing to write home about. Which is not surprising, given that you've basically written 5 games in 72h!! I think it would have been much better to focus your efforts on a single mechanic, dialog trees for example. You already have a route which allows the player to take the grandma's soul instead of Tom's, so I think you could probably have made it so that most dialog choices allow you to take one soul, and you have to find the dialog choices which allow you to take two souls, e.g. both Tom and the grandma, or both Maddi and Luca, or both the mother and Olivia, etc. Even better, there could also be a secret pacifist run in which you befriend everyone by taking zero souls, and then they buy you an even cooler hat or something :)
May 1 03:09:52 17m 24s Basil Price: Mint Investigator ♥ 1 Haha, you found a really good way to turn a bad situation (running out of time) into a good situation (even more fourth wall humour)!
May 5 22:46:11 115h 36m Guardian Sphere ♥ 0 Unplayable on chrome, all the HUD graphics surrounding the game are there but the game itself is a grey rectangle. Works great in Firefox though! It took me a while to figure out whether I was successfully dodging the bullets or not, a sound effect when I get hit would have made it much clearer. I like the sonic-rings approach, it allowed me to beat the Level 1 boss even though I'm terrible at this game by constantly re-grabbing my one remaining sphere. I didn't understand the link to the theme at all until I accidentally entered a lab; it wasn't obvious at all that I could enter those! The first time I saw its door open, a projectile coincidentally appeared through it at the same time, and so I thought these labs were invincible turrets or something. After that, it became a lot more clear how much I suck at this game because I always only have 2 or three spheres when I enter the lab and so the only thing I can afford is to switch my projectile to triangle. So the sonic-rings approach makes the game playable for me while still providing a clear challenge: get enough rings to buy stuff. I eventually managed to buy a few, but I never managed to increase my sphere capacity. I'm looking forward to play the post-jam version!
May 6 02:54:42 4h 08m Dusty ♥ 2 Haha, I spent way too much time playing this one! The difficulty is really well balanced, I almost never reached full health and sometimes opted not to buy an upgrade because the enemies were too strong... and then I regretted it in the next level, when the enemies were even stronger and that upgrade would have been helpful :) Speaking of upgrades, the effect of the upgrades is described accurately but not viscerally: improving the speed of the pistol by such a small amount seemed like it wouldn't make a difference, but on the contrary, it makes a huge difference and after I bought too much of it, I even had to switch to a different weapon because the recoil was huge. I don't know if the other similarly-small upgrades have a similarly-large impact, as a poor experience with the shotgun and llamas made me stick with the pistol. Speaking of llamas, the rate at which new enemies are introduced is also good, the llamas and wizards were introduced as soon as I felt the orcs were getting a bit repetitive. That makes me think that there is probably more contents to be seen if can reach the higher levels, but I keep dying. As a result, my only complaint is that I wish there was a way to save or at least mute the music, because while I really want to finish this game, I don't think I can do it in one sitting :) Oh, and to those who couldn't figure out how click on the upgrades: turns out the hitbox is quite small, you have to click on the title of the upgrade, not its description.
May 11 22:43:55 139h 49m PATH, a game of life ♥ 1 I found the flower and journey endings. You're saying there are 7 in total?? That's a lot! I guess I need to keep looking...
May 14 00:45:57 50h 02m Coin Bois ♥ 2 Like @ghostgoatsgames, I see the HUD but the game area is completely black. I have tried both Chrome 74.0.3729.108 and Firefox 66.0.3. I'm on macOS 10.13.1.
May 19 18:16:30 137h 30m Nine Lives ♥ 0 Now that's my kind of game! Cute cat, clever mechanic, a good mix of figuring out the solution to the puzzle and then executing that solution. Eventually I reached a space puzzle in which the door behaved as an obstacle instead of a trigger, does that mean I beat the game but you didn't have time to make a win screen?