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Faelim

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TimestampSince previousGameFaelim's comment
May 1 19:05:07 Fantasy Legends: Card Game ♥ 1 This was pretty neat, I enjoyed it! At first I was going to comment that I didn't see much reason not to just play everything as it came up, but then I started hitting the point where I started with less health, and was like "ahhh, I see". Cool stuff!
May 1 19:28:48 23m 41s Pass the Buck ♥ 1 Really enjoyed this! I liked how you were literally living life as currency, great idea.
May 1 19:43:59 15m 11s The Reapers Delight ♥ 1 Amusing take on the concept, and a pretty fun game! I was a bit confused at the menu screen for awhile (didn't realize the game was Keyboard only). The humor was pretty great.
May 1 20:28:20 44m 21s Dr. Ectomy ♥ 1 This is a fantastic game. I didn't expect to end up playing it as long as I did, but wow, the addictive nature of it snuck up on me quick. Good job!!
May 1 20:46:19 17m 59s Rashness ♥ 2 Woof, this one was a bit tough, but really cool! Loved the presentation, and it was a lot of fun to play.
May 5 18:17:53 93h 31m Kessler ♥ 0 Really enjoyed playing this -- something about the way it plays leads to a lot of "clutch plays", which makes me feel like a badass. Kind've a cool, if unintentional, side effect.
May 5 19:07:09 49m 16s Your Money's No Good Here ♥ 1 This game was perfect with the audio and mood. Very suitable choices throughout, I am incredibly impressed. I do wish there were more to the story, but the limited scope is understandable within the context of the jam. Really well done, overall!
May 5 19:26:24 19m 15s Particle Overload ♥ 2 Really neat game, though it makes me wish any of the music files I had on my computer were .wav instead of every other audio type, haha.
May 5 19:43:58 17m 34s We Live in a Society ♥ 1 Very powerful game. Not only tells a solid story about being trapped in the cyclical nature of an office worker, but also being trapped in the cyclical nature of depression. Very well done.
May 5 21:01:05 1h 17m Medieval Worg ♥ 0 Interesting concept! I was a little confused about how to play at first, but once I figured it out it was pretty neat. My units seemed to like getting stuck on things though, so I just had to keep relying on autophagy to get money to buy new ones. Also, it seems like clicking on something in the shop would spend money but not actually get the unit? Overall, it was pretty cool and something I wouldn't mind playing as a larger product, myself!
May 6 23:01:00 25h 59m %usergosh% bless you ♥ 1 Took me quite awhile to grasp what was going on, and how to influence it. Really neat idea, though sometimes I felt like the AI was trying their damndest not to win, as despite a huge leg up over the last temple, it took FOREVER for them to launch enough attacks to win. Overall, really cool idea and something that could be great if fleshed out more!