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Feedback comments for LD44
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| Timestamp | Since previous | Game | dilauraba's comment | |
|---|---|---|---|---|
| Apr 30 03:01:25 | More Power, Less Life! | ♥ 2 | I struggled to really get the hang of things, primarily because controlling via a keyboard felt really delayed and unresponsive. I loved the theming and the art had a really good aesthetic. The sword swing felt like it had a lot of weight behind it with visual/auditory feedback, but it didn't have the "slay through enemies" that I was hoping for. On the whole, seems like a really solid start, but needs some tuning and balancing. Great job for a first go-round! | |
| Apr 30 03:06:33 | 5m 08s | Till Death (Do You Pay) | ♥ 0 | Really liked the sprites you had going. The game definitely feels like it is in the early stages, but seems like it could have some promise! Indications as to health, and a little more snappiness with controls/attacking would go a long way here. |
| Apr 30 03:21:11 | 14m 38s | Sofa Kingdom: Change of Thrones | ♥ 3 | Very good themeing and style. Thought the coin purse "getting coins from above" mechanic was fresh and interesting! Some suggestions: - it is wasn't very clear how to kill enemies. I almost wish there was a way to "double hit" them with either mechanic to kill them. - collecting coins from above got kind of annoying after awhile. - some of the sounds felt kind of grating after awhile (namely the dizzy sound effect). It happens frequently, so something less intense could be better. On the whole though, it was a really solid entry. Great job ya'll! |
| Apr 30 03:31:17 | 10m 06s | Lite Fitzcher's Blackout | ♥ 1 | Fantastic mood and theming. I loved the pixel art and animations. There was really good indication of my current state, and the urgency of running out of health. The merchant was a nice addition, but kind of hard to locate. Using power as currency was clever! The levels felt a bit "feast or famine". Like there were times when I was totally overwhelmed, and others where there wasn't really anything happening. With some polish this could be really good! Great job! |
| Apr 30 03:44:47 | 13m 30s | Special Steak | ♥ 1 | Pretty solid! Having to make decisions about "am I going to chop off my arm for this valuable steak? But then I'll lose my ability to chop salads" was really fun! The action curve was a bit all over the place. There were moments where a ton of things were happening, and others where I was just waiting around. That may be what it's like working in a restaurant, but as a game it's not as fun. ;) I'd recommend adding a few extra non-limb options, and make the frequency of orders just a little bit more. Additionally making the money more prominent would be good as well. On the whole, a really good job ya'll! |
| Apr 30 03:54:39 | 9m 52s | PARASTICK | ♥ 3 | A very interesting melding of multiple classic phone games into one. The core mechanic was a bit hard to get the hang of, but felt really nice once you get there. There were times when I felt like levels were impossible, but maybe I just suck, haha I really liked the theming, and feel that there is some potential here with some tuning! Great work ya'll! |
| Apr 30 04:07:04 | 12m 25s | Blood Sacrifice | ♥ 1 | The game had a really nice set of features that built well on each other. Can really tell that a lot of thought went into how the game develops. Great job! I found myself wishing that I could move faster by default, and the speedup powerup being almost too fast. With some tuning, this could turn into a very interesting resource-management style game. Keep up the good work! |
| Apr 30 04:14:14 | 7m 10s | Scrap | ♥ 1 | Liked the song! I felt wishing that I had some sort of choice in how the prospecting happened. Like some sort of rock-paper-scissors type of thing for getting/losing scrap. |
| Apr 30 04:31:57 | 17m 43s | Coinus Accumulus | ♥ 1 | I'm super impressed with the amount of assets here for the given time. The first cutscene was fantastic, and the song was catchy and non-intrusive. I really dig the katamari damacy style rolling a ball, I just wish that I could keep it for longer! The controls could definitely be improved, but on the whole I'm really impressed here. Great work ya'll! |
| Apr 30 05:15:14 | 43m 17s | Potion Wolf | ♥ 1 | Holy cow, I really appreciated the art in this game. The models were really good and everything felt really cohesive with one another. The music was the perfect mix of interesting, but not too intrusive, and was really nice. The style of this game was seriously amazing. The core mechanic was pretty solid, however, I wish that there was a little bit more room to roam. I frequently found myself running into trees in the tight corridors. One thing that I think would go a really long way is some sort of "great success" sound/visual when you complete a potion. On the whole, a really fantastic entry. Great job! |
| Apr 30 05:24:23 | 9m 09s | 9 Lives | ♥ 1 | Really dig the hand-drawn art style! As others have mentioned the physics make the game a bit challenging to play, but it certainly has a charm to it. I had a really good moment of joy when I realized I had to knock over the plant pot, haha. Great work! |
| Apr 30 05:31:39 | 7m 16s | Our Mechanical Life | ♥ 3 | Echoing what @ohfiddlediddle said. Really thought it was interesting from an artistic expression perspective, but not really a whole lot as far as gameplay is concerned. Maybe that's an intentional decision based on the theme? I'm not sure, but you made me think about it, and that gets you mucho points. I honestly could see this being installed in an art museum with a single button. Really solid work. |
| Apr 30 05:39:23 | 7m 44s | dRUNKEN nEIGHBOR | ♥ 1 | Pretty interesting in a game-novel kind of way. Like the branching paths! Nice work! For people who come along: you may have to add the .html extension to the file to get it to work. |