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AlphaBetaSoup

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TimestampSince previousGameAlphaBetaSoup's comment
Apr 29 18:17:52 Everything is Money! ♥ 1 Oh wow this game is a hoot! Well done :) Things I love: - The simplicity - The polished gameplay - The upgrade system Future improvement ideas that I had: - Improve the audio for coin collection. I would pick a sound that is a little more neutral and easier on the ears. - Reduce the number of times you can upgrade to make the game harder. Upgrade every 2-3 levels as you progress. - Have the pigs suck coins out of you if they touch you. Overall, this was a very enjoyable game to play. Keep up the good work!
Apr 29 23:50:50 5h 32m BETRAYDED ♥ 5 Well done! I love the attention to detail (like the guy's head turning red the harder he tries to jump)! Great graphics and tons of fun to play.
Apr 30 21:46:28 21h 55m Slime, music and portals ♥ 2 I really like the music and sound effects. This game was one of the chillest games I've played in this jam :)
Apr 30 22:33:24 46m 56s Worth a Coin ♥ 1 This game is hella fun! I love the sound effects and the bitcoin and the tutorial sequence! I would recommend starting the difficulty out a little lower, but then again, I might just suck :)
May 1 21:50:10 23h 16m Between Light and Shadow ♥ 2 Oh wow this game is freaking cool! Love the idea! Some gameplay feedback: - Add ability for the user to swap key commands, I prefer WASD :) - I love the little 'unlit lamp' puzzle in the beginning but it would be cool if you could introduce that in a more engaging way. The first time I met the old lady who was giving us back story, I just skipped through the entire dialog and had to come back and actually read what she was saying. That said, I'm thoroughly impressed at what y'all were able to accomplish in a weekend.
May 2 17:46:16 19h 56m Dr. Ectomy ♥ 1 First of all, I love your username! Secondly, what a wonderfully novel idea :) These are the types of games I used to play as a kid, which probably explains my messed up sense of humor. Stuff I loved: * The X-Ray game mechanic * The visual effects you have on the organs * The slow ramp of difficulty which makes the game more accessible. Some feedback if you want to take this to the next level: * I'm not sure if my headphones weren't working but I didn't hear any audio feedback. * I personally like the option to click on an organ and then click somewhere on the grid for the organ to snap to along with the option to drag it around. * You can also add a timer til the patient is dead, and removing certain organs puts them into a 'critical' state where you only have a short amount of time to put the organ back. A con of this idea is that it may cause the game to lose its laid back fun style, so take it with a grain of salt. Well done and I can't wait to play the next one!
May 3 04:49:33 11h 03m Current_CE ♥ 1 I love the overall art and feel of the game! Well done! Things I enjoyed: * The animations on the batteries that made them look extra cute * The color choice for the world * The controls page in the main menu that let's you see the controls before playing the game Items that can be iterated on: * As others have mentioned, I had some issues with the audio. For me, the background music stopped playing about a minute or so after playing the game. * The background music on the title scene also seemed a little sharper and louder and was hard on my ears * It is not immediately obvious what the goal is when I started playing the game. * The double jump mechanic is cool but difficult to grasp out of the box. I think you could introduce those mechanics piecemeal,kinda how Super Meat Boy does. I'm impressed at what you guys were able to get done in a weekend. I think with some polish, this game would be something I would buy on Steam :)