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Feedback comments for LD43
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| Timestamp | Since previous | Game | SpaceMonkey's comment | |
|---|---|---|---|---|
| Dec 4 03:43:47 | He Has Hostages | ♥ 1 | The graphics are amazing and the level design is great too. I think the idea of sacrificing hostages in a bank fits the theme. Very nice menu too, with a lot of sections and looking great! If I have one thing to say maybe is that the mechanics feels a bit repetitive after some time. But other than that, great job guys!! Have a nice rest \o/ | |
| Dec 4 16:33:33 | 12h 49m | Nourish Nosferatu | ♥ 1 | Nice storytelling! I like that you used different asset packs and still managed to make it feel consistent. Obviously the theme is well respected, and I had a few good laughs reading the dialogs ;-) Great job overall, well done! |
| Dec 4 21:22:31 | 4h 48m | Soulmart | ♥ 1 | Cool game! With some thinking to it. I always like when a game is mixed with a good story, and mythology is great for that. It fits the theme perfectly too. Maybe I would have tried to help the player a little bit more but I know it's hard to do in a jam game. Great work team! |
| Dec 5 21:56:00 | 24h 33m | Quest for the West | ♥ 1 | The art is adorable, and the stories are well written. Very chill mood! I played it twice. You can really feel all the love you put in there! Maybe the music was the only thing I liked a bit less. Really well done man! |
| Dec 5 22:32:17 | 36m 17s | Merciless gods | ♥ 1 | Wow! Great idea with strong moral choices, and the mechanic itself could be really deep with more options to choose from! I survived 30 years. The art is top notch as usual. Hats down man |
| Dec 5 23:30:33 | 58m 16s | Meta Magic | ♥ 1 | I loved the game's feel and quickly realized that the fireball was the way to go, as you can see thanks to this totally not fake screenshot : Gold Digger.png More seriously the controls feel responsive and the enemies are just forgiving enough. I like the music too. The special effect when you use your soul is really great and it surprised me the first time hehe. GREAT JOB, keep making games <3 |
| Dec 10 12:56:06 | 109h 25m | Ethic in the machine | ♥ 1 | I really felt like I was in front of a station terminal in some alien movie, excellent job on the mood and visual aspect of the game! I loved it instantly thanks to that background story. In that sense it is very similar to Duskers. Also the favicon made me laugh 2018-12-10_13h42_42.png In terms of mechanics, like others said, I didn't feel like my decisions were very impactful, hence I didn't feel like I was really making sacrifices. I suppose it could be clearer in the propositions what you are sacrificing? But it's a ton of work for sure to really make a game like this balanced and deep (a game like Reigns takes months to "write"). In all in all, excellent job! I would totally play a game like this if it had a stronger and deeper story. Maybe this could be a series with stories from different stations, so you don't even have to play them in a specific order. Those stories could be very reminiscent of Fallout vaults too, which we all love. |
| Dec 11 18:25:20 | 29h 29m | Effigies | ♥ 1 | Excellent puzzle game! I had fun and finished the game. I realized that levels with more constraints (snakes, "forbidden" box moves) were actually easier in a way because you just have less options consider. I absolutely love the music, great job on that one too. I didn't really feel like I was making sacrifices? An idea could have been to have more effigies than you need to finish the level, and you have to sacrifice some of them to win? Anyway great job overall, keep making games ;-) |
| Dec 12 15:55:50 | 21h 30m | First time | ♥ 0 | Nice take on the theme! It would increase the sensation of sacrifice if we had room for mistakes. Right now I feel like it's very easy to loose and the tension is immediately released because you just have the end screen ;-) The graphics look nice and the music is cool! Awesome work, keep making games <3 |
| Dec 13 13:08:01 | 21h 12m | Dark Villagers | ♥ 2 | A fun game! I had what seemed like a bug, when my stone production was at +10 but I actually never received any stone. But that's just some big to fix. I obviously love the art and the general mood of the game. These games are not easy to make during a jam. Great job ;-) |
| Dec 15 12:11:43 | 47h 03m | The Sacrificial Trail | ♥ 1 | It's always a pleasure to play your games! I really enjoy reading your texts, they feel super polished. I will be honest and say I didn't really find very interesting the resource management part. But I know these games are extremely hard to make because they rely so much on the writing (it's already a ton of work), and the coding aspect isn't easy at all (not sure how it's handled in Twine). You might want to check TigerJ's entry "Quest for the West" as it's exactly the same concept, just pushed in a slightly different direction. Great work! Looking forward for your next game <3 |
| Dec 20 13:30:05 | 121h 18m | Riddles of Sacrifice | ♥ 1 | A cool game that works really well! Choosing what to sacrifice when you open a door is a very interesting concept, but for me it broke the flow the game that I have to choose it from a dialog box. Especially because you have that timer running. Maybe it would have been simpler to just have a few "door types" and each time you go through the door, the downgrade is applied. That way you don't change the mechanics, you just include it inside le level design. It can still be a choice (multiple doors to choose from) but it doesn't always have to be. It's just an idea of course ;-) Congratulations on providing so much content in just 48h by the way! That's really impressive. All that UI, menus, effects... Good job on the music too, it fits the mood of the game really well. I'll try the post-jam version right now ^^ |