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Feedback comments for LD43
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| Timestamp | Since previous | Game | PowerAnze's comment | |
|---|---|---|---|---|
| Dec 4 22:17:59 | Vincent's Sacrifice | ♥ 3 | Nice sprite work. I very much enjoyed playing through it. You struck a nice balance between punishing the player for doing bad and giving him the option to make it easier by giving him the choice of sacrificing "innocents" | |
| Dec 4 22:31:27 | 13m 28s | Dungeon Sacrificer | ♥ 2 | The music is great but the combat feels sluggish. I think thisismyjam covered pretty much everything. Only thing I want to add is that the lack of feedback on landing or getting hit makes the combat very hard to judge. Snappier Animations and and better Feedback would help a lot. |
| Dec 4 22:47:42 | 16m 15s | PeonCraft - Sacrificed | ♥ 2 | I like the setting a lot! Seeing the players looming over the battlefield is a very cool imagery. It is also a great touch seeing the other Units attacking the scouted buildings. But the gameplay is lacking, just running from point A to B is not very appealing. |
| Dec 4 23:14:24 | 26m 42s | My Little Cultist - Sacrifice is Magic - Babby's First Eldritch Ritual edition | ♥ 1 | Wow, I enjoyed that very much. The art is great! and there is some neat decision making on wanting to be nimbler with a smaller amount of followers, have one huge group or spamming congregations all over the map while one guy is channeling. It did seem like the castle did nothing, or are these just spawnpoints for the inquisition? |
| Dec 5 18:50:44 | 19h 36m | Lord Marbles | ♥ 1 | Wow dude, that was some frantic fun! I could hardly think of critiquing while playing. The micromanagement is intense! Sometimes the dinos would stop seemingly random at the storage area and getting them back to work while not disturbing the other workers is very finicky. A button to select idle dinos would be great. Also the support for controll groups would help a lot. |
| Dec 5 20:51:28 | 2h 00m | Death Metal Crowd Pusher | ♥ 3 | I have to agree with with @nuclearfriend and @amolker . Right now spamming is the best strategy which is sadly not very engaging. When you try to throw your rockers deliberatly they have to much time to get back to the front and your thrown in rockers lose all their impact. On the other side, Art and music is top notch, some of the best of the games I've played so far. |
| Dec 5 21:07:24 | 15m 56s | Antlerman | ♥ 0 | I enjoyed that. There are a lot of smaller issues but the game itself controlled good and the base core is really solid. Most of the hits I got were sadly from enemys spawning direcly next to. Also the altar mostly spawned on the very edge of the map. Overall searching for the altar is not enjoable in itself. An indicator would be great. If you plan on working more on this game I would wish for more escalation in ability strengt and variety. Right now the difficulty felt static. I think the enemys got a little bit more health with each stage, but that is not enough to keep it interesting. |
| Dec 6 16:49:14 | 19h 41m | Gears | ♥ 0 | I had the same problem as @randomphantom and could reproduce that very reliable. Another bug I had was that very often the sacrifice directly after jumping did not work. I had this bug very often in the second to last stage, but sadly I couldnt pinpoint exactly how to reproduce it. The music got pretty annoying very quick. But other than those bugs and the music this was probably the best game gameplaywise I played so far. I am not a big fan of puzzle or platformer games, but this one hooked me. The yoshi style sacrifice is a great mechanic and great implementation! |
| Dec 6 17:07:17 | 18m 03s | Unity Sacrifice Battle(USB) | ♥ 1 | Hey, the art is quite competent and with a bit more time you could have a real looker here. Sadly the gameplay is bad. Because there is no mechanic that makes spamming not the best way to play the match just ends without a winner and both players can just stay in mid trying to outspam the other. Having the grab on a cooldown and increasing the time to free yourself from being grapped with every consecutive grab would help a lot to create a more engaging game. |
| Dec 6 17:21:46 | 14m 29s | Dark Villagers | ♥ 2 | Some great art and I found the frantic gameplay very engaging. The difficulty seems to ramp up very fast and it is made even harder because of the lack of in game explanation. |
| Dec 9 09:54:46 | 64h 33m | Last Key of Robotica 3 | ♥ 1 | Heya, just played and won, yay. I think there is a danger that you get stuck on one side of the map, because the of the vehicles blocking you. I could still squeeze through them, but they definetively made maneuvering difficult. I think the theme is quite weak. The buddy bots are not sparse enough that it really hurts you to sacrifice them. I very quickly gathered six of them and could just heal myself whenever I wanted. |
| Dec 18 11:50:54 | 217h 56m | Hostage Situation | ♥ 1 | Heya, I liked your game and think it is really fun, but I think the theme is really weak. There doesnt seem to be any difference between the weapons and killing everybody melee was my go to way as soon as I accidently realized I could do so in the first level. If you would differentiate the weapons more and make melee more high risk you could have a great little action platformer at your hands. |