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Feedback comments for LD45
PowerAnze's games and stats for all events →
| Timestamp | Since previous | Game | PowerAnze's comment | |
|---|---|---|---|---|
| Oct 8 10:32:06 | Day Zero | ♥ 3 | Just played through the game, its a neat concept and I enjoy the presentation a lot! | |
| Oct 11 06:45:12 | 68h 13m | Memoirs Found in a | ♥ 2 | Hey, I got stuck in the church, but still really enjoyed it. The way you obfuscate the enviroment and reveal it through the objects is really cool, but I wish it was a bit more generous. The same can be said about the light cone, I just wish I could see a little bit more of everything. I also found it straining on the eyes because of that. I am a bit torn because this negative sensation seems fitting from a thematic standpoint, but makes it hard to play the game. |
| Oct 16 06:21:55 | 119h 36m | Succulentia | ♥ 1 | Cute little Clicker Defense Game ;) It would help with playability when you would include hotkeys for the different tools. |
| Oct 16 14:38:03 | 8h 16m | Collector | ♥ 0 | Just beat your game. The slimes were oddly terrifying and it was really stressfull hearing them getting closer while you are still harvesting a plant. Because of the placement of the portal and the plants I was never motivated to really leave the viccinity of the portal and just harvested the 6/7 plants directly next to it, to win the game. |
| Oct 17 06:23:09 | 15h 45m | ...and to Nothingness Return | ♥ 3 | Phew, Level 16 is quite the headscratcher. Took me a long while to destroy the castle without getting stuck. The game is very moody and the assets all fit well together and even though I dont enjoy puzzle games it hooked me enough that I did not want to lose, especially after reading that it is the final level. Well done puzzle game! |
| Oct 21 06:54:17 | 96h 31m | House of Volans | ♥ 3 | The inconsistent hit detection made this pretty annoying. It was very hard to judge what actual size the hitbox had and even when I thought I had an idea I got still hit because the missiles hitbox were larger than expected. Most shmups get around this issue by making both the players and projectile hitbox much smaller than the visuals suggest and I would recommend implementing this in here as well. Inconsist was also the hit detection on touching the enemies. Sometimes I could slide or walk into them and would get damage and sometimes it didnt matter. My favourite thing about the game were the visuals, they are off putting in a way that makes sense for the cult theme and the emo hairstyle of the dog at the end is a great touch. |
| Oct 24 06:14:53 | 71h 20m | Bruno's Bootstraps | ♥ 0 | At 5k I was reasonable sure that there is nothing left so see. I enjoyed this far more than expected, could be neat if the difficulty would increase by adding more in the background to try to get the player out of rythm. Capture.PNG |
| Oct 24 06:17:52 | 2m 59s | Kawhatzithon | ♥ 0 | I have no idea how to categorize this games and my ears hurt just as bad as my eyes, but I still want to continue :D |