Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → GiovanniBarrottu

GiovanniBarrottu

Feedback comments for LD43

← LD41   LD48 →

GiovanniBarrottu's games and stats for all events →

TimestampSince previousGameGiovanniBarrottu's comment
Dec 4 13:01:08 The Time Gnelf and the Quest for the Missing Golden Cogs ♥ 0 I'm not really sure where the connection to the theme is, I don't really see what sacrifice I'm making. And the slow motion ability isn't that useful since the jump is already *really* slow. I'm also not entirely sure why the player model does that weird scaling thing when you stop, a bug? The story part kept replaying on every scene load too. There was also only one sound in the game and I don't think it worked amazingly as a jump sound when the jump was so slow. The platforming wasn't bad, and the movement felt decent, but there didn't seem like any reason to or reward for collecting the cogs.
Dec 4 13:28:24 27m 16s GOATWRATH ♥ 1 First of all I like the art, it looks nice and is cohesive! In terms of enemies some of them move so slowly that they honestly may as well be standing still, and they also generally feel like they have maybe too much health, it's not super satisfying to have to shoot them a dozen times to kill them. Also having them flash white or something when you hit them would make it feel better to shoot them. It feels like maybe the player was purposely made under-powered to incentivize sacrificing, but it wasn't made clear what sacrificing people actually did for you, so I didn't do it at all on my first playthrough. And even once I did a run where I sacrificed everyone it still kinda felt like the enemies had a lot of health. The sound was a little lackluster, there wasn't much of it, and the shooting/hit sound fx weren't bad but weren't very satisfying. Also if you can't put music in, even just a little ambient noise can go a long way. The mechanics worked well though, and I didn't really have any trouble dodging around or shooting enemies, no real complaints there, though maybe aiming with the mouse makes slow/stationary enemies too easy to hit, since you can just keep your mouse on them while dodging around.
Dec 4 14:03:32 35m 08s Goobli ♥ 4 The sound is really nice! I like the music and the sound fx work well for their purpose. The levels are well made, and do a good job of introducing the player to different aspects of the mechanic as you go along. One thing that was kind of annoying was how sluggish the character is, I know it gets slower with your size, but it's just kind of tedious to have to move around the level so slowly, especially if you're redoing a level. I also liked the art, it was cute, though there were some problems with seams showing between tiles sometimes. nice game guys!
Dec 4 14:17:35 14m 03s Bottomless God ♥ 1 Art and music is nice! could have used some sound fx though. Collisions are pretty wonky, and you can walk off the side and get under the map. The gameplay is kinda lackluster, it's just kind a guessing the right object. it's a cute game, though.
Dec 4 14:28:04 10m 29s Rift Plugger ♥ 5 Nice concept, and the art looks nice! The controls felt a little clunky for me though, and I had some trouble throwing things into the rifts when I was close to them. The attack also felt kinda slow and not very satisfying. Some of the sound FX were good though!
Dec 5 09:18:07 18h 50m Total Party Kill ♥ 0 This is great! well polished, well made puzzles that explore the mechanics, good music and art. Found a little bug where if you hold down a direction and switch characters, both will be walking at the same time. No real major issues with it though, great game!
Dec 5 09:32:13 14m 06s Vikrifice ♥ 2 Fun game! the art and music is good and the mechanics feel pretty good, though the platforming feels a little slow, at times, especially with the short jump. Pretty well polished though, good job!