Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Bart Huylebroeck
Feedback comments for LD43
Bart Huylebroeck's games and stats for all events →
| Timestamp | Since previous | Game | Bart Huylebroeck's comment | |
|---|---|---|---|---|
| Dec 2 22:00:38 | Shepards Island | ♥ 0 | Relaxing gameplay, funny idea, nice animations. The buttons/mouse cursor don't alway react snappy, and the rotation seems a bit jerky in fullscreen web player. No idea if there is a goal or what the maximum genetic mutation can be. After 10 minutes I didn't see anything new so I quit. | |
| Dec 2 22:28:12 | 27m 34s | Claim The Climate | ♥ 0 | I loved the sounds, felt really bad clubbing those seals 🙊 I managed to install the harvester, but I wasn't sure what to do next? |
| Dec 2 22:54:18 | 26m 06s | Alain's Sacrifice | ♥ 2 | The control scheme is a bit funky, and your instructions fail to mention space for jumps. That cost me a few tries 💎 Gameplay is not varied. Best way to play is to move slowly and spam the "fire" button. 😏 The game would communicate better if the enemies had a "being hit" animation. That way, I would've known that I just to hit the shield guy several times. Just like @johnsensei I tried jumping over them until I realised I just had to hit them more often. Is it possible at all to jump over a character without getting hit? But the character can be moved with precision, the graphics are actually pretty good, and no weird glitches. A proper game with an actual prologue and an epilogue ✌️ |
| Dec 2 23:00:20 | 6m 02s | Appease the Gods | ♥ 1 | I played your game because I HAD to play a game with King Julian 😆 Simple concept, works well. A bit frantic for my taste. Because the Volcano God angry meter moves in jumps, it's not always clear how close I am to gameover. Sometimes, the bar is less than half full, but because the jumps are x7, the game ends and I don't see the full bar. Instead of making bigger jumps for the Volcano God, you should simply move the bar quicker. It will be easier to understand for the player that they're getting to the hard part of the game. |
| Dec 2 23:19:17 | 18m 57s | 43 and Me | ♥ 1 | The controls are simple and really snappy, that is a big bonus for a puzzle game. The mechanics and goals are not immediately super clear, but that's part of the enjoyment. I regret that I can't try again with the exact same numbers if I fail. I would've liked to know whether that combination was possible at all 😄 Contrary to @semichaut , I don't like the idea of the timer because sometimes I just need a lot of time to explore the numbers and their position. An alternative could be to simply keep track of the number of "moves" and save the lowest number of moves? Of course, that number of moves would only be valid for this specific puzzle with those generated numbers... All in all, well done! 👏 |
| Dec 2 23:54:51 | 35m 34s | Serpent's Souls | ♥ 2 | Very intriguing game. I don't quite understand it all, but I was curious enough to continue playing. The cost and actions are all pretty complicated. I built 3 homes, a healing tent and a training hut but now my population seems to get sick quicker than I can heal them. I wish I could choose who to sacrifice so I can kill one of the sick people instead of losing a healthy person to the sacrifice 😄 |
| Dec 2 23:58:42 | 3m 51s | Running Wild | ♥ 1 | no link (yet) ? Be sure to publish as HTML5, it makes it sooo much easier to test play! I was intrigued by your description because it reminded me of a game we made in an earlier LD. |
| Dec 3 01:09:47 | 1h 11m | Icy Golems | ♥ 1 | Good looking, highly polished, no bugs, multiple levels, enjoyable difficulty level. I didn't expect anything less 👏 💪🏾 👍 You would've gotten bonus points for lemmings-like spectacular deaths and failings. But I guess that kind of polish is just too much for 48 hours. |
| Dec 3 20:00:35 | 18h 50m | Stratospheric Aerosol Injection | ♥ 1 | Simple, but solid gameplay! It was surprisingly difficult to get past level1. 2 turrets was just too much for me 🤷 I loved the idea of carpet bombing aerosol :) |
| Dec 3 20:13:07 | 12m 32s | Rablat | ♥ 1 | Nice, good atmosphere. Controls worked really well. The point-and-click was just the right difficulty for me, although I didn't see the need for repetition. |
| Dec 7 15:31:46 | 91h 18m | Brick Climb | ♥ 1 | I like the idea, even if I typically don't like frantic clicking games. What if you made the playing field only move if one of the bots move? That would give me time to consider my next move :) Easy to pick up, but difficult to master, as much action puzzles should aspire to be. I agree with the others this would work well on mobile, especially since your playing field is vertical. |
| Dec 17 05:34:48 | 230h 03m | Zoe and the Polypantheon | ♥ 1 | super polished, very beautiful. The puzzles were very logical. I found endings A and C by myself, needed the walkthrough for ending B. I found the code after a few tries. The only thing I liked a little bit less was that finding shards was a little bit like pixel hunting, even though I did find all shards in the end. I loved the art and the music! The writing was also very good. |