Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Wesxdz
Feedback comments for LD42
Wesxdz's games and stats for all events →
| Timestamp | Since previous | Game | Wesxdz's comment | |
|---|---|---|---|---|
| Aug 14 04:39:34 | Sodaboi | ♥ 2 | I like it, I could only get to 40k though :( I feel like Sodaboi is using a perlin noise movement, but he always seems to outwit me Really great use of the theme, gameplay was fast and exciting. The combo scoring and difficulty ramp are really well balanced. And obviously I love the art and music, especially the cannon animations. | |
| Aug 18 17:09:04 | 108h 29m | Greedy Guts | ♥ 1 | I liked the colors on the ship and the lights. However, sometimes the visuals made it unclear what the goals of the player were, such as the beginning turn. |
| Aug 18 17:18:23 | 9m 19s | Junk Dealerz | ♥ 2 | I like how the art is really strange. The enemy AI was solid and alive. I did feel overwhelmed at the beginning, and if there were more tutorial-esque elements, that would be good. |
| Aug 18 17:30:15 | 11m 52s | The Subway: horror within | ♥ 1 | The mechanics are pretty basic, but I think there's a lot of potential to add more complex interactions that require player skill. The mood and art is fantastic! Using the burst of rage was such an intense mood, I loved it. |
| Aug 18 17:36:54 | 6m 39s | Eventful Horizon | ♥ 2 | The visual effects like the parallax and black hole distortion were really wonderful. I was also very impressed by the cutscenes because that's something I haven't seem very much in game jams. I do feel like the gravity shifts on your throw were a bit confusing sometimes. Nice job! |
| Aug 18 17:44:56 | 8m 02s | The Return | ♥ 0 | Sometimes it felt arbitrarily difficult. Maybe providing more player abilities or food would help. I liked how you used the theme with the poison tiles. |
| Aug 18 18:36:35 | 51m 39s | Gel Break | ♥ 2 | I'm not particularly a fan of puzzle games in general, but I did play through a few rooms here. Your game was really polished and has a clean pixel look that I like a lot. The slime expansion is a cool mechanic, especially how it's divided into different types. I feel like story elements might have aided gameplay motivation. |
| Aug 18 18:55:41 | 19m 06s | Brain's little symbiont | ♥ 1 | That was beautiful. My favorite was the appendix. The pixel art was distinctly flavored between rooms and that helped convey mood to me. I do feel like there might have been some cool opportunities to use the theme through mechanics, but those were not explored. |
| Aug 18 19:02:58 | 7m 17s | Snow Day | ♥ 1 | Snowdrift blocked pet food store. Cat starved to death. :( |
| Aug 18 19:16:51 | 13m 53s | LETTERBOX | ♥ 0 | I won! That was tough. The progression of mechanics was the best I've seen so far. Your game has so much eye candy it's like a candy store. |
| Aug 31 16:10:32 | 308h 53m | King of the Crows Nest | ♥ 1 | I very much enjoyed punching the last enemy off the crows nest into a sharks mouth for that sweet victory royale. |