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Feedback comments for LD42
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| Timestamp | Since previous | Game | strugglesingamedevelopment's comment | |
|---|---|---|---|---|
| Aug 14 05:01:14 | Claustrochlophoby | ♥ 1 | I really liked the graphical style cool to see a playstation-esque 3D entry. My gameplay experience consisted almost solely of walking around punching my way through the crowd not realizing what to do, still had a good time. | |
| Aug 14 05:12:56 | 11m 42s | Tale of the Bagger: A Love Story | ♥ 1 | Really well polished I played for about 10 or so levels, was hoping for some story elements the titled hinted at. Thea surprising amount of mechanics helped boost the game to that next level. Overall great work! |
| Aug 14 05:30:35 | 17m 39s | memBrain | ♥ 1 | A cassette tape robot, I instantly love this game its original and looks great. Besides a minor gripe with the error sound my main critique is the gameplays balancing, I like your concept, but by the time I got 2 keycards and a code I felt like it got kinda stale and was just a lot of deleting rooms as I backtracked to the keycard doors. I think the gameplay would function a lot better with more tightly made puzzle experiences instead of the procedural feel it has now. With a focused experience I think that would take the game to the next level. Overall still awesome! |
| Aug 15 21:54:38 | 40h 24m | Three Men in a spaceship (To Say Nothing of the AI) | ♥ 2 | I really like the premise and think its the best contributing factor to the game. The gameplay feels like its suppose to be this balancing act, but doesn't feel like the player contributes much to that balancing act, feels too random. I think you do need randomness so there isn't just one optimal strategy, but the gameplay should rely more on the premise. What I mean by that is there should be more in the bios for player to grasp an understanding for each individual character and how they are reacting to the situation should be what helps them balance the characters out. This is somewhat present with the short bio, but should definitely be expanded to give the gameplay that extra breath to bring it up to the level of the really cool premise. Would love to see more! |
| Aug 15 22:16:57 | 22m 19s | Night Shift | ♥ 1 | You absolutely nailed the atmosphere of this game, with some polish and more content this is probably the best title I've played of the Jam yet. |
| Aug 15 22:27:29 | 10m 32s | Ludum Dare Simulator 2019 | ♥ 1 | The accuracy of simulations is getting out of hand. Soon you'll have to control each individual persons biological functions at a microscopic scale. The most polished and complete experience I've played yet 42/10. |
| Aug 15 22:39:18 | 11m 49s | Last Stand | ♥ 0 | The game doesn't have a lot going on, but I think I see the potential. I recommend if you haven't check out Downwell, I think if you take the simplicity implementation of strategy mechanics and attempt to squeeze functionality out of each you could have something unique and interesting. A prime example of this in your game is how the enemies walking has multiple functions first with the electrical pylon or how you contextual functionality for spawning in towers then upgrading them with the same type of mouse click. There is room for a simple yet complex strategy game here that I like. I hope you keep at it, cheers mate! |
| Aug 15 22:52:24 | 13m 06s | Crate Typist | ♥ 2 | You made typing stressful, difficult and engaging. Yes Please! It was a solid package, but it does leave me desiring more, which is a good thing. The maze and streak mechanics are good and compliment the typing mechanics, but I would love to see what else you could add in to really elevate it above other typing test games. |
| Aug 15 23:17:36 | 25m 12s | Running out of RAM - an 80s BASIC programming simulator for C64 | ♥ 0 | On the surface the gameplay is a pretty simple resource/time management game, but it really sticks out from the rest of the LD entries and I had to check it out seeing that you wrote it for the C64 and added a lot of nice flavor to the context and the gameplay. With the added Plus of the provided source code maybe I'll dabble around. Huge thumbs up! |