strugglesingamedevelopment 2018-08-15 22:39
The game doesn't have a lot going on, but I think I see the potential. I recommend if you haven't check out Downwell, I think if you take the simplicity implementation of strategy mechanics and attempt to squeeze functionality out of each you could have something unique and interesting. A prime example of this in your game is how the enemies walking has multiple functions first with the electrical pylon or how you contextual functionality for spawning in towers then upgrading them with the same type of mouse click. There is room for a simple yet complex strategy game here that I like. I hope you keep at it, cheers mate!