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Feedback comments for LD42
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| Timestamp | Since previous | Game | squabbler's comment | |
|---|---|---|---|---|
| Aug 15 22:47:44 | Phase Shift | ♥ 1 | Pretty cool game. Has a might no. 9 look and feel to it. I thought it was a bit tough, and after playing it a couple of times, I realized it was because the matter blocks don't stay long enough. It's a good concept though. As @zariel said, the player movement was great! Two bugs I found: (1) you can hold left/right while jumping against a wall, and stick to it to jump higher; (2) pause and clicking on quit doesn't seem to work. | |
| Aug 15 22:59:54 | 12m 10s | GRIDLOCKED | ♥ 1 | Like others have said, it's frustrating at first, but gets much better once you get the hang of it. It took me wayyyy to long to figure out how to rotate. I expected RMB (down) + drag, not LMB (down) + drag + (click) RMB. I only ran into one bug: somehow when I was trying to figure out rotation, I placed a block back in the left column from the stage, and it covered another block (which caused it to vanish). Very good concept. Only suggestion going forward is to have all the goals shown at the beginning, instead of revealing them as you complete a node. It got a bit annoying having to clear the board because another number was added. |
| Aug 15 23:26:38 | 26m 44s | Djabo | ♥ 2 | Wow. The setting and mood were fantastic. Great job! |
| Aug 16 01:52:50 | 2h 26m | Edge of Abyss | ♥ 0 | Good idea, a bit difficult to understand what each type I built was doing (example, it took me a while to figure out wood). One thing I really did like was the constant counter of what you needed when looking at what to build. |
| Aug 16 02:02:43 | 9m 53s | Floating Island | ♥ 0 | It looks really nice, it just took me quite a few tries to figure out what I was doing. At first it wasn't generating money and I had no idea why. As others have said, definitely needs more feedback of what is going on, maybe click on an already established building type to see progress or something? Nice concept! |
| Aug 16 02:21:00 | 18m 17s | City2048 | ♥ 2 | Pretty fun game. I played through a couple of times: (1) first time I tried building the roads as things popped up... bad idea. (2) I built essentially a loop highway where everything could be touched, worked out much better. Good job. I wish there was audio, and the trucks were fluid animations. |
| Aug 16 02:27:44 | 6m 44s | Oh, sh*t! — Ludum Dare #42 — Running out of space | ♥ 1 | Pretty fun game, it would be much more fun if expanded upon with various puzzles to solve as levels go on. Also, there's a weird bug where you can drop a block outside of the stage on the top right, and the top right corner fills. If you do it again, it just fills with the next color. Also, audio was a bit loud. Good concept though! |
| Aug 16 02:36:47 | 9m 03s | Digital Abyss | ♥ 1 | Man, that was really good. The one thing that bothered me, even though it's a nice effect, is the moving grid behind the stage. At first I was using it to gauge where to turn against the AI, but realized it wasn't possible. Fantastic job! |
| Aug 16 02:40:17 | 3m 30s | Brick In | ♥ 1 | Great concept. It's infuriating to get a bunch juggling only to all fall back in because another collides and separates them all. |
| Aug 16 02:49:43 | 9m 26s | You Wanna Pizza Me? | ♥ 2 | I probably restarted 15 times... it's addicting. Some of the hitboxes are a bit wonky though, example, trying to come in from an angle and delay enough to get on the side, still seems to register as up - causing death. It did take me 2 games to realize I was supposed to take the pizzas to the house. Great game and music though! |
| Aug 16 02:57:19 | 7m 36s | Overgrown | ♥ 1 | Clean shading on your pixel art. Well done. It's pretty difficult, but good. Also, nice screen shake :D |