Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Simon Rahnasto
Feedback comments for LD42
Simon Rahnasto's games and stats for all events →
| Timestamp | Since previous | Game | Simon Rahnasto's comment | |
|---|---|---|---|---|
| Aug 15 12:35:18 | Spaceabon | ♥ 2 | This is actually a really cool concept. First of all I find it impressive that you fixed a web version with LΓΆve, something I intend to look into for future jams. The art is all super nice and has a coherent style that just feels perfect. I love all of the small details like that the character has an animation that triggers when you move. Last but not least Music fits the calm gameplay like a glove. It's insane that you managed to do all of this in a compo. Well done! | |
| Aug 15 16:27:57 | 3h 52m | Sir Dashaton | ♥ 2 | This is hands down my favorite LD entry of all time. I spent soooooo much time just dashing around and trying to come up with cool "trick shots". I would have love you forever if you make more levels and maybe make a hardmode where they lie on the ground for much longer. The game feel is just perfect, the visuals look fantastic and you have what I would argue is one of the best introductions to a LD entry ever made. The voice acting is superb, its something we have focused a lot on and I always appreciate entries that go the extra mile and add that in. Here is a video where I get a prett decent combo :) https://www.youtube.com/watch?v=5lkh7sK3bUM |
| Aug 15 17:49:17 | 1h 21m | Countdown | ♥ 2 | Finally had a chance to test out the final product, and I must say that I am very impressed. You really managed to take your concept to the next level. Graphics are simple, but coherent and the game just plays very well. I like the particle effects and the ending "cut-scene" is awesome! I could see this being a great game for the mobile market. Good job :) |
| Aug 15 21:12:06 | 3h 22m | Cardback Dicing | ♥ 3 | Fantastic entry, expecting this to place highly :) https://www.youtube.com/watch?v=Foxx3EAixpw |
| Aug 15 22:11:21 | 59m 15s | Who Z For Dinner | ♥ 4 | Great entry, really cool that you implemented a global leaderboard. Unfortunatly I had a minor error, enemies would no longer spawn after I died once. But that's no big deal, all I needed to do was restart the game. The overall experience was still great! And oh boy was it a funky experience, the over-the-top wobbling and overall feel is just perfect! |
| Aug 16 13:54:43 | 15h 43m | Farmageddon | ♥ 1 | And so my tradition of playing your 3d games made with Love2d continues. I can honestly say that once again, you have managed to out do yourself. This is your best entry in my humble opinion! I recorded some gameplay, please forgive my nooby-ness in the beginning. I have not played very many similar games so the first day can be summarized with throwing shit on the ground, watering it and calling it a day. π I do get a hang of it after a little while though, unfortunately my recording stopped about half way in, but I figured that you would still be interested in seeing how the first 10 minutes of your game might look when someone is playing it for the first time. https://www.youtube.com/watch?v=LWjEHW13IgI Like I express in the video, the graphics are amazing. I really enjoy how everything feels so polished and coherent that you almost forget that you are playing a jam game. It was also ridiculously cute and relaxing. I wish that I had played this sooner, could have helped me calm down after all the stress from this Ludum Dare. I also found all of the parody names really funny, it's great that you spend a bit of extra time creating them rather than just calling it a store and naming the currency dollars. It adds a lot more than one might think. Another small detail that I appreciated was that the purchase menu is not just a box that appears, but your mobile phone. Finally I want to give you credit for inventing a good scenario for **why** we are doing all of this. Many similar simulators lack that and often I just feel like "why are we even..." when trying them. The debt aspect makes for a great reason and it makes sense. It also gives you a clear goal that you have to work towards while balancing your account. If you pay off too much you might struggle to generate more currency since you can buy all of the supplies that you need. Thank you for this super amazing entry! π |
| Aug 17 15:15:51 | 25h 21m | Shrinking Ceiling | ♥ 2 | Very interesting mechanic that the "time" sort of carries over from level to level. This makes every single level super important, even the easier first levels. That's some good game design right there! At the same time the "time" does reset every X levels, or at least it did on the turret lvl (was it 7 or 8? Can't quite remember), so you are not totally screwed if you mess up a level or two. I like how you introduce each mechanic one by one and then use these mechanics in many different ways, your game basically has a build in tutorial, and that's great for all games but specially for Ludum Dare entries. I also recorded some gameplay so that you can see your game in action: https://www.youtube.com/watch?v=cXG03lKcWc8& Great entry! π |