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Feedback comments for LD42
Rialgar's games and stats for all events →
| Timestamp | Since previous | Game | Rialgar's comment | |
|---|---|---|---|---|
| Aug 16 18:44:20 | Closing in on Pascal | ♥ 0 | Had a great time playing this. One suggestions: add a threshold to what you consider 'down' or 'up' on the gamepad, I found myself accidentally pushing it down just a bit and being unable to jump. | |
| Aug 16 18:50:20 | 6m 00s | Worm Island | ♥ 1 | Love the art style. I expected the worm to eat the apples and grow, but it did not. I just pushed the apples off the island. Was that intended? Anyhow, it was fun to play and the difficulty curve felt good. |
| Aug 16 19:18:01 | 27m 41s | Goblin' Up Loot | ♥ 1 | Love the pun, the art, the music and the gameplay concept. For me the actual gameplay was less fun because the bouncyness of the items when grabbing them meant I had hardly any control. Maybe dampen the movement speed more so they bounce around less and follow your mouse a bit closer. |
| Aug 16 19:43:41 | 25m 40s | Ascending Assault | ♥ 1 | Totally awesome. After I got the hang of it, I loved it. The fact that you will basically be unable to change anything in the lower layers when setting up the next is brilliant. My strategy was to add another command center on the next level, remove the ramp and let them work separately. That way the workers stopped running so far and stayed closer to the production. After I figured that out, it became easy. That is no issue, though, I really enjoyed figuring it out and reaping the rewards. |
| Aug 16 20:08:15 | 24m 34s | Space Smash | ♥ 1 | All around awesome game, I just stopped playing because I wanted to show you the screenshot: Score.png I absolutely loved the art, the sounds, the effects, the tight controls, the variety of enemies and powerups. Brilliant. Your use use of theme was a great twist to the genre and the genre itself was flaelsy executed. |
| Aug 21 19:12:04 | 119h 03m | Tricky Truck | ♥ 0 | Who would have thought that collecting trash can be this satisfying. |
| Aug 21 19:28:08 | 16m 04s | Cubed In | ♥ 1 | I had a blast playing it! Sometimes the collision of the walls that are spawned by the tubes seemed not to work, but I just pretended it would. The bomb animation was a little confusing at first, but I got the hang of it. The puzzles were easy, but that's fine for a quick game. |
| Aug 21 19:36:20 | 8m 12s | BALL BUSTERS | ♥ 1 | I loved the concept and the controls feel really good. The sound and graphics match each other and work nicely. The only issue I have is that the AI is basically impossible to beat. Maybe decrease the maximum movement speed of the bat or increase the stun duration to give the player a chance. |
| Aug 21 20:03:40 | 27m 20s | Achtung die Schlange | ♥ 0 | Nice take on snake. Took me a bit of trial and error to figure out which parts I can pass over and what they do, but once I understood I had great fun playing until I ran out of space ;). |
| Aug 21 20:33:22 | 29m 42s | Grave Heart | ♥ 2 | It was funny, engaging, and maybe a tad too difficult. I loved all the voice lines, but I could not keep up with the bodies in the slightest. I was just not able to dig as many graves as there were corpses coming in. Maybe one can pre-dig them in the tutorial before burying the first body ;) |
| Aug 21 21:28:29 | 55m 07s | MNTL BLCKS | ♥ 1 | Ahahahahahaha! haha! Ahahahahaha! Ahahahahahahaha! Ha.. Okay, this was hilarious. my favorite was the Ticket Person and Machete Combo, though I did not nearly explore all the options. The Puzzle felt a bit forced. The first time it kind of made sense, but since a big part of this game is repeating it and trying out the different combinations it started to be just tedious 'reset until I get what I want'. Maybe remove the randomness and just have the pieces be always the same, that would make it more of a 'how do I get the things I want in there'. The art was awesome and I think I already mentioned how much I loved the writing. |