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Igor KinGamer

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TimestampSince previousGameIgor KinGamer's comment
Aug 15 22:13:08 Screen Space Defender ♥ 2 Nice idea! I only think there's too much delay when you switch pieces, but maybe that's on purpose.
Aug 16 20:35:56 22h 22m Dumpotopia ♥ 0 As people have said, regarding graphics and audio, that was a great experience. I only miss sounds that would give more personality to the characters (like whining). Right now I got obstacles that were seemingly impossible to avoid (coming both from above and below) 🤔 Getting stuck in a plastic bag was a nice touch 🙂
Aug 17 20:47:25 24h 11m Dungeon Faller ♥ 0 As many said, there are problems with the controls and hitboxes. Maybe your shot should also have a shadow and hit enemies accordingly, it's weird to shoot left/right a little below the enemy (so your hand is at it's height) and hit it. Anyway, I was able to overcome all that and have a little more fun after I found a bug 😁, when you're close to the bottom wall (in fact, also the top and right ones), your shots don't destroy the floor. Limiting the movement to tiles should solve that.
Aug 17 21:58:56 1h 11m File Exchange ♥ 1 @him Seems unnecessary 'til you play...
Aug 20 20:11:51 70h 12m Escape the Big Rip ♥ 0 As said, the gameplay is very simple, but the animations are good and give the "feel" of a more complete game.
Aug 20 21:00:50 48m 59s Vanishing Space ♥ 1 Although I haven't played many games yet, this is the best "out of the box" interpretation of the theme I've seen so far. The game is fun, maybe turning is a little too sensitive, but it's not out of control -- it was fun to try getting it right. One thing to improve is to make it clear that the top bar is your energy. Also, it would be nice to have some feedback about how close to the void you are, so you don't throw yourself into it because it's too late when it appears.
Aug 20 23:23:11 2h 22m Zero Star ♥ 2 Dodging is nice, the background fits well. It doesn't look like you're getting closer to that mother ship though, it would be more "realistic".
Aug 20 23:56:03 32m 52s CLAMPRESSOR File Archiver ♥ 1 Very fun and innovative, mixing traditional puzzle elements into a well executed game. I found what should probably be called a bug, you can "fool" the combo system by clamping a file, then moving around and compressing files of it's type. But maybe that's a feature XD
Aug 21 01:57:24 2h 01m Frosty Fort Fight - [FFF] ♥ 2 Graphics shined when I first entered a level. The music and sounds fit very well. Only the selection effects could be more fleshed out 😄 Echo, chorus, equalization or something. Indestructible tiles could be nice, or a way to create tiles (maybe automatically). Also, throwing could be fairer -- the enemy throws in any direction, but it's hard for the player to do that. You could make quick key presses change slightly the direction, so you can aim, or constraint the direction in which the enemy throws. I had fun! 😃
Aug 22 19:58:56 42h 01m Parking Spaces ♥ 1 Very good and simple idea! You could show the next car somewhere in the GUI and highlight it's "lane" to let the player know where it is. To solve the short-term-behind-long-term issue, the player could pay for a tow truck (then your score should be the money you earned or something else). Or you could enable the tow truck ability after N cars have successfully parked.
Aug 26 19:32:25 95h 33m The Climb ♥ 0 Nice concept! That was hard! Took me some time to beat on medium. Improvements I'd like to see in a post-jam version: - Either use colors that follow some natural order -- I think changing hue *and* lightness would work best -- or show somewhere on the screen the progression of platform colors (or both). - Show which color is the platform you're on. As @ the-triumvirate said, it's hard to know that when covered by other platforms. - Jumping would be more natural and easier clicking the mouse instead of pressing spacebar. Either this or what @ sheldonzs said -- jumping in the direction of your movement.
Sep 4 18:52:36 215h 20m Space Horror Sokoban ♥ 1 Great idea! Fits the theme very well. People have said most of what I could say. Besides that, I'd say the controls feel a little unresponsive. Sometimes a keypress was ignored / didn't have effect apparently.