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FizzpowMike1

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TimestampSince previousGameFizzpowMike1's comment
Aug 14 02:35:19 King of Bjorp ♥ 1 This was a great game concept, the only issue I had was similar to OrionDark7, it seemed like my key presses didn't immediately register, which led to some unfortunate losses lol. Another thing I would suggest is making the menu continue with an on screen button, the first time I played I didn't know who I was because the slow key registration made me kinda mash the enter button and I didn't see your otherwise well executed join menu.
Aug 14 02:45:17 9m 58s Light of Bacterium ♥ 0 @blurred-lines thanks for fixing the link quickly, I was here a while ago and almost missed playing your game. The control scheme is very clever, challenging but when you master it it feels good. Like @luckydaisy I also had some heavy frame drops, mostly in the later levels, and I have pretty hefty internet. Good game :)
Aug 14 03:01:33 16m 16s Heirs Kingdom ♥ 1 This is outstanding, so clever, and the little touches really sell it. I would however adjust the rotation values when building, cause I could never get my planks level from left to right when rotating and just had to drop it and hope it didn't knock anything over lol. Great game, you got all 5's from me, spectacular.
Aug 14 03:20:42 19m 09s Space Collapse ♥ 0 Wow, the gravity really messed with my brain! lol So, I'm curious why you decided to have the ship fire in toward the sun, it didn't seem very intuitive that way and I was getting frustrated quite alot, otherwise, great game.
Aug 14 03:51:59 31m 17s WeAreTheAntidote ♥ 2 Omg, this was an idea we had at the start but we went a different direction! lol That being said, some things you might want to address are listed below. 1. Capital was very buggy, several times I had negative value or NaN, and I could even still buy things. 2. The way you launch "projects" isn't explained very well, and it took me a bit to realize I needed to select and item to do anything. 3. The UI is VERY cluttered, I had a very hard time keeping track of what was going on and many things didn't even seem important, a less patient player would just quit and move on. Great Idea though!
Aug 14 04:17:44 25m 45s Final Wave TD ♥ 2 As Rhys stated, this game could really do with a quick tutorial, but this is very good for your first shot at Unity. Nice interpretation of the theme too.
Aug 14 06:20:02 2h 02m Memory Exception ♥ 1 This is very well polished, I feel like you could have given some sort of sprint and a way to fend off the trojans however
Aug 14 06:56:57 36m 55s Big Crunch ♥ 0 This is a beautiful game execution, and I do mean BEAUTIFUL (those graphics doe). The only note I have is the spawn points probably shouldn't be random, or if they are, at least move them inward based on the collapse line, because sometimes I would warp an spawn outside the line and died instantly, other than that this is a stellar entry. (Pun intended)
Aug 14 16:21:39 9h 24m Hello Ground ♥ 2 This game is super hectic, but I also love that lol. Good entry
Aug 14 16:33:11 11m 32s Collapsing Mines of LUMDOOM ♥ 1 As everyone else has said, this is such a fantastic game, especially for the time you spent on it. The reversing mechanic really made me think about what I was doing, but it forces you to think quickly because of the falling blocks. Outstanding job!
Aug 14 16:54:44 21m 33s Darklings ♥ 1 Interesting idea, I wish you could move a bit faster and some of the special mechanics were explained.
Aug 14 17:06:06 11m 22s Sphere ♥ 0 The art is very nice, but I think this game really needs some navigational cues, right now you just run until you die.