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Feedback comments for LD42
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| Timestamp | Since previous | Game | chaotikza's comment | |
|---|---|---|---|---|
| Aug 14 08:14:48 | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | A very well executed 48 hour prototype! I beat it on my first try without knowing much about Trumpology - went back to play again and couldn't get past the Trumpology level in 3 tries - so the randomness might need a bit of tuning. A post-jam version with either progression that skips unknown topics or single-use power-ups like "show me the wrong words" or "cooldown my brain" should make this an awesome little time-waster for mobile. I'm guessing you could churn out hundreds of levels fairly easily just by coming up with word lists? | |
| Aug 16 09:24:11 | 49h 09m | Comfort Zone | ♥ 3 | Very nicely done! Captured the feeling of anxiety at a party perfectly. Only issues I had were that I couldn't figure out the surprise and that letting the cat out of the house was broken (got an achievement, but the cat didn't leave and the dialog didn't go away unless I chose the other option). |
| Aug 16 09:52:46 | 28m 35s | Rude Bear Resolution | ♥ 1 | Very well done! The only two problems I experienced were the slight lag when the window resized and that I had no idea what to do to the boss (had to come search on here while Mr Bear stood quietly in the corner of the boss level). |
| Aug 16 10:45:10 | 52m 24s | Monster Girl Chaos: Hollow Apple | ♥ 2 | I love turn-based strategy games, but I find making them extremely challenging - you've created tonne of TBS game play in a very short time and the story was quite interesting - so well done! My main criticisms are just that the theme connection is a bit tenuous and that there were a few too many rough edges for my taste: - No explosion animation for the bunker busters. - Unclear how much damage is being done to your characters. - Webs don't seem to do anything. - Friendly characters couldn't path over the crossroad on the 2nd last level. - Sometimes vine pull wouldn't work and it wasn't clear why. - No lasting consequences to losing a character. - Lack of animations were already mentioned by others. I think half the levels with twice the polish would be better as turn-based strategy games are completely reliant on all those tiny little polish details to sell the action and keep the player informed of what's going on. |
| Aug 16 11:32:38 | 47m 28s | Space Farts | ♥ 1 | Loved the idea! Got frustrated with the execution very fast... It took a lot of patience retrying to finish the game. Graphics are reasonably good and the fart rocket is fairly satisfying from a control point of view (if a bit overpowered as someone else noted). I really thought the first box should be pushed onto the alien's head so I could get to the bright-red valve thing against the wall... imagine my surprise when I do what seemed like the obvious thing and get a game over?! Maybe consider using the bright colours for the intractable elements next time and rather have background elements be in the background. Once I figured out the boxes and buttons my next pain point was just running out of farts repeatedly leading to a game over - I understand that you did it, because likely the player was now in a situation now where they couldn't finish, but sometimes I was just going to fetch more food and would've been fine, so it felt a bit punishing... Having to manually skip the tutorial each time didn't help. Save points or a more forgiving fart mechanic could maybe help with this. Maybe a continuous fart bar that runs out the longer you press it, that charges up to a minimum point automatically (for small jumps), but that needs food to be fully charged. |
| Aug 16 12:07:00 | 34m 22s | The Sand Will Bury Me | ♥ 2 | Very atmospheric game! The art, music and sound of the hourglass sliding all worked together perfectly! A way to see what SPACEBAR would do to the level would've been nice - that would make it a bit more puzzly and less trial-and-error. |