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Catgol1

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TimestampSince previousGameCatgol1's comment
Aug 12 00:31:26 Spaceless ♥ 1 It could be usefull to have mabe a way to move the falling pieces, or a bonus bomb to avoid getting stuck in some case where it is just not possible to continue because we were not lucky enough. Other than that it is quite fun to play.
Aug 12 22:56:45 22h 25m A Way Out ♥ 2 I liked it, but it is quite easy to deal with the piston : when you fire three bullets form the top of the screen, the piston is almost back to it's original position. It could be fun also to be able to deviate the ennemies by fiering at them (and probably not too hard by just taking the same mechanic as the one for the bullets, twicking some variables). And maybe some kind of tutorial could be usefull, even thought everything is exlpained in the loading screen. But I took some time to understand what I had to do, and even after reading the descriptions I didn't understood at first that all the piston was not the target but only the small red lines.
Aug 12 23:04:03 7m 18s Tunnel Ride ♥ 1 I belive the concept wasn't so great because we almost just have to click fast enought to survive so the gameplay itself isn't very interesting but except that, the art, sound and controls are quite simple and very effective.
Aug 12 23:15:04 11m 01s Bomber Brigade ♥ 0 The html5 link doesn't work.
Aug 13 00:03:23 48m 19s Anatomically Drunk ♥ 1 It is pretty fun, the only thing I would say is that it may have been easier to see where we are going if the camera was rotating with the character.
Aug 13 00:08:12 4m 49s Oh no! This is monsters! ♥ 0 The game is quite good but it takes a lot of CPU to run on the navigator !
Aug 13 00:24:18 16m 06s Rising Tide ♥ 1 @squirmonkey Actually you have to build two houses to build factory, and each house will cost something every second, so if you take too much time you won't have enough money to build the factory, and the game is basically over. It would be much easier to play if cash didn't drop so fast, it became more a speed game than a strategy game, and I don't think it was the intended experience. But t was quite a good idea !
Aug 13 00:37:27 13m 09s Dusk Spirits ♥ 1 I think the web build is not up to date (it feels quite empty and doesn't look like on the screenshots)
Aug 13 00:50:24 12m 57s *N*X warriors ♥ 1 On the Linux 64 build I also had that error. First it said this : ``` ERROR: load_image: Error opening file: res://icon.png At: core/io/image_loader.cpp:55. ERROR: get_as_text: Condition ' !f ' is true. returned: String() At: core/bind/core_bind.cpp:1623. ``` and then each frame : ``` SCRIPT ERROR: shuffle: Error calling built-in function 'len': Object can't provide a length. At: res://Scenes/Game.gdc:42.` ```
Aug 13 01:24:05 33m 41s Finite Factory ♥ 1 I have to admit that I got stuch on the "simultaneity" level which seemed much harder than the previous ones. Maybe the controls would feel better if we had separate item for the conveyor going up, down, left, right, etc. instead of having to place the mouse in the right place (or instead being able to drag to draw a line, but it might be much harder to implement on your side). An other improvement could be to be able to keep an item selected without having to keep the mouse down (select the item once in the menu, and then click to place). It would be much more fluid ! And the idea that we have to use all the space makes the puzzle more difficult but I think it should only be left as an option to earn more points on a level or something. In some cases (cf simultaneity) we **have to** use more space to get the level done, so we don't need this constraint to be mandatory. Also, I quite liked the music, but it felt more like an RPG soundtrack. For an industrial theme, it may be better to use synthesizers or metallic sounds, eventually some strings, but the winds just don't match with the theme.
Aug 13 01:34:41 10m 36s Cup Space ♥ 0 The link for Linux downloads only have Windows files 😕
Aug 13 02:00:29 25m 48s Bag Man ♥ 0 The only thing I would have to say is that the jump is really hard to get at the beginning. It would feel better if we could jump higher.
Aug 13 06:41:57 4h 41m Boop's Space Adventure ♥ 1 I think that one thing that could be improved is the way by witch you introduce the mechanics in the game : the little panels are a good idea but they don't really come in the right place. The first one who tells the player that he can place a copy of himself is in a pit with the laser thing going, so we don't really see the panel, and the mechanic it explains don't really help us in that first situation. It might have been best to have the first panel somewhere else so it won't be hidden by an obstacle, and maybe if the first thing we encounter is this laser/wave enemy, the first panel should talk about that 😉