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atmospherium

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TimestampSince previousGameatmospherium's comment
Aug 29 20:12:34 Beater ♥ 4 Hey man, nice work on getting audio working with the visuals. It's always cool to see people explore an area of programming that gets me excited. Keep experimenting and growing. That being said, there's a couple things I think you need to know. 1) If you want people to rate your game, you need to rate OTHER people's games. Posting all over the front page will just get on people's nerves. You've received twice as many ratings as you've given, so you've got some work to do. 2) You need to attribute people when you use their music. The first 4 tracks are mine. I don't know who created the rest (you've only mentioned DJ Stirden, but there could be more). I appreciate that you enjoyed my tracks enough to want to include them, but if you wanted to use my tracks you could have asked and we could have had a conversation about it. Using them without asking and, furthermore, not crediting me is pretty rude. 3) I understand the difficulties in getting audio visualization working, and I know that it feels like your programming should count toward the audio rating since audio is such a critical part of your project. But without adequately disclaiming what YOUR effort was in the process, it feels dishonest to accept ratings for audio and, given that it hasn't been adequately disclaimed, you really need to opt out of the category. I don't want to come across as being rude or aggressive, because I don't think you intended to be selfish or understood just how problematic it is to use other people's work like this. I get that you learned a lot of techniques during your LD process and feel like you want others to see the work you're proud of. I also know that you're still learning the ropes of development so I'm not angry with you, but I think these are very important lessons for you to learn.
Aug 31 17:50:26 45h 37m Pianobots ♥ 2 Really cool take on the theme. One of the more unique music-driven LD entries I've seen and very well executed. I think you found a good balance in difficulty by making it possible to solve with a bit trial and error but also allowing people who are familiar with basic music theory to have a bit of a leg up. The music felt like it was the right level of complexity to allow clashing notes to be common in the wrong circumstance, but not so complex that the player just gets lost in the cacophony. It must have been an interesting challenge to write the pieces with that in mind. Well done.