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Feedback comments for LD41
Zambini's games and stats for all events →
| Timestamp | Since previous | Game | Zambini's comment | |
|---|---|---|---|---|
| Apr 23 06:39:32 | Super Fun Action Chess | ♥ 1 | Fantastic art :) Definitely two incompatible game modes. This feels like it'd be amazing on a touch/multitouch device. | |
| Apr 30 06:23:40 | 167h 44m | Hoop Tactics | ♥ 1 | Great mashup! If you tuned a few knobs this could be a super interesting strategy combat tactics style game :) |
| May 13 06:31:04 | 312h 07m | Goose Typing Attack | ♥ 1 | Honk honk! Fun application of the theme :) Great artwork too, both visually and audibly |
| May 13 06:35:15 | 4m 11s | Rhythm Sea Restaurant | ♥ 0 | I could see this expanded to a DDR style (with WASD) and various different aspects being tweaked even further to make a super crazy fun rhythmic fishing game. Great work and a very nice idea :) |
| May 13 06:45:19 | 10m 04s | Rhythm-Based Twin Stick Zombie Survival Shooter | ♥ 0 | Like others have mentioned this is reminiscent of Crypt of the Necrodancer. I liked playing this quite a bit :) I like the added layer of hand/hand coordination to time shooting and moving at the same time. If you had added a couple levels/objectives or a scaling difficulty I think you'd have a very solid complete experience :) As it is I wound up getting god-mode after the shotgun. Overall great work! :D |
| May 13 06:49:24 | 4m 05s | On Thin Line | ♥ 1 | Unfortunate about the controller requirement, but thanks for providing a video so we could still experience your game! Great audio! I really like the style you went with. |
| May 13 06:55:41 | 6m 17s | Space Faze | ♥ 1 | I can't believe you managed to make a fun math game for LDJAM :) Great work! |
| May 13 07:01:22 | 5m 41s | Platforming Knight | ♥ 1 | Great application of the theme! It reminds me a bit of Zachtronics games, but instead of planning/constructing chains of actions you actually get to do it in "real time" (kinda, more turn based :P ) Nice work! One piece of feedback I'd suggest is making the menus a bit faster to navigate. Something like using 1234 instead of Arrow > Z > Arrow > Z might make it faster to blast through the flats and really would add a sort of "I feel like I'm really good at the game!" feeling once you got the patterns down pat :D |
| May 13 07:11:45 | 10m 23s | Lunar Lander Lunacy | ♥ 0 | Fun application of the theme. It seemed like rate at which your thrusters burned wasn't able to compete with the acceleration of gravity, so if I didn't just mash answers hoping for the right one I would wind up hitting the surface at >50m/s or more. Besides the balance issue, this was great! Loved your super retro style :D |
| May 14 06:04:42 | 22h 52m | A Rind in Time | ♥ 0 | Interesting concept! A bit hard to start but some small tweaks could resolve that. Fantastic humorous music! |
| May 15 07:13:44 | 25h 09m | A Colorful Adventure | ♥ 0 | Great idea! One thing I'd alter is giving the player full vision on their entire move set. Otherwise you wind up spending a lot of time using one of your moves waiting. Really like the atmosphere and art style. That cat is ferocious! |