Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → seurimas
Feedback comments for LD41
seurimas's games and stats for all events →
| Timestamp | Since previous | Game | seurimas's comment | |
|---|---|---|---|---|
| Apr 24 23:07:18 | Iocus Navis | ♥ 1 | 404 error. Let me know when you fix the link! | |
| Apr 24 23:12:16 | 4m 58s | Groove Chase | ♥ 1 | I'd second the point that there's no feedback on perfect hits. Even a little something may have improved the feel tremendously. |
| Apr 24 23:18:36 | 6m 20s | Rock Reach Flag | ♥ 1 | Love the genre mash up. Turned based platformer done pretty well. However, I couldn't get past the first level :( Is game over delayed? I seem to hit something I shouldn't and only lose after getting to some other arbitrary point. |
| Apr 24 23:27:39 | 9m 03s | UNchessTOMIZER | ♥ 0 | It was a little difficult to figure out how to actually attack and what units could attack. Some additional highlighting for the latter could have helped. All in all, solidly executed, though. |
| Apr 24 23:34:39 | 7m 00s | It's Not Lupus! | ♥ 1 | Faster transitions would be appreciated. Also, I'm sad you didn't include "Humor" as a rateable category. Dr Condo's waggle-brows would have gotten you 5-stars, easy :) |
| Apr 25 01:35:12 | 2h 00m | gxf1 | ♥ 3 | Remarkably cute story and a great choice of genres. Seriously top-notch ✌️ |
| Apr 30 02:42:53 | 121h 07m | Wrong Priorities | ♥ 3 | Two questions: Where is the source? Is there a build for PC available? I assume the engineless aspect makes that part unlikely, but figured OpenVR might mean it's possible. |
| Apr 30 03:47:04 | 1h 04m | Guardian of the Depth | ♥ 1 | This was a really great entry. I didn't really get the "souls-like" genre, until I gave the aether betting a bit of thought. Then I realized how you could lose it all, like a Souls game, and have to start from a less advanced position. The catching mechanic was simple and easy to beat. I imagine that you might not have wanted to spawn things right away, since that could be an unfair loss, but a non-loss failure (e.g. push the lure away) could have let the minigame be more punishing and yet also more forgiving. |