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Feedback comments for LD41
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| Timestamp | Since previous | Game | n.feofentov's comment | |
|---|---|---|---|---|
| Apr 25 18:46:20 | Mare Underworld | ♥ 1 | Solid game design and great art! More levels, some supporting mechanics and it's ready for mobile. Good job! | |
| Apr 25 18:57:42 | 11m 22s | Solid Snake | ♥ 1 | Very clever approach and nice implementation. It fully deserves to be awarded ;) Well done! |
| Apr 25 20:11:57 | 1h 14m | Blob Dungeon | ♥ 5 | Level design really makes it so enjoyable to play. Music is fantastic as well. You were right when said that this game is mostly a metroidvania than a bubble shooter) Still it has some things to be done. At several places monsters stand really close to passages between screens so you almost inevitably got damage. And I would like to see some visual indication when hitting an enemy. And I gathered all stars but couldn't see any difference in final screens :( Anyways the game can grab all your attention until you finish it. And then until you go back and find every secret to collect all stars. Thanks for experience! P.S. I found a bug: when you place your platform really close to character so it makes him stuck, he starts to flow between tiles and goes up even to other screens. |
| Apr 25 20:28:08 | 16m 11s | Astrobotany | ♥ 2 | Really unique idea. Requires some time to figure out how it works and still I don't think I got it right) Is there any way to not die and win somehow? My best score was something like 38 seconds. As said before plants spawning one over another makes you eat wrong ones. Maybe that's how goats eat weeds) Good job! |
| Apr 26 07:52:45 | 11h 24m | Rhythm and Cruise | ♥ 1 | I like the idea but it's really hard to focus both on boat and rythm. Actually it's not challenging but not really satisfying. I think it would be better to draw upcoming buttons right in front of the boat at imaginary line. But I enjoyed playing it :) Nice job! |
| Apr 26 19:38:35 | 11h 45m | Rude Bear Rogueolution | ♥ 1 | Well, music and art are awesome and the idea in general is cool. But I can't say I understood how to attack and kill enemies. It would help if there was some kind of visual indication of enemies been hit. I killed boss just by keep pressing A. And movement isn't really obvious. Actually I'm bad at getting into a phythm so maybe that's my problem. Also I found missing collider at level 2: wall to the left of second chest bug.jpg But the game has a style and I like it. |
| Apr 26 20:32:22 | 53m 47s | Shuffle Knight | ♥ 2 | The idea is really cool! I like puzzles and to shuffle cards to figure out what to do. But platforming requires tuning. Also some cards seem unpassable because of spikes. As said before you can abuse death (it spawns you at unreachable places). Music and art style are awesome. Good job! |
| Apr 26 20:58:58 | 26m 36s | Dungeon Solitaire | ♥ 2 | Wow! It's a really good game! Solid design. A bit random but it's a solitaire after all. I beat it in 3 attempts and every time I made my card impossible to pass I knew it was my fault. Great job! |
| Apr 27 11:50:02 | 14h 51m | Angry Mush | ♥ 2 | Очень круто! Мне нравится идея выращивать себе патроны) В рамках джема - все превосходно. Жду, когда сделаете из него шутер-рогалик) |