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Marcus Otterstrom

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TimestampSince previousGameMarcus Otterstrom's comment
Apr 23 20:26:55 Alien Farm ♥ 0 It was nice, but it could do with some balancing I think. On the third or fourth level, all my plants needed water so much that I couldn't spend any time on doing anything else. So I just had to water them until I died pretty much. Maybe I'm just bad but it felt like I really didn't have time to do anything but water the plants.
Apr 23 20:45:12 18m 17s Haunted Mansion ♥ 1 Nicely done! It was really nice to break the walls to escape from the ghost, and I love that you run faster on floor. Makes for a nice mechanic. I would probably make it more clear where the holes are (I didn't understand that the brown dirt tiles were holes my first 2 playthroughs) and also add some kind of background when you're showing the ending text because it's completely white and very hard to read over the game colors. Well done for making this in 2 days!
Apr 24 17:24:55 20h 39m Welcome to Mars ♥ 0 Awesome work, I think game is definitely something I could play in the future, if you shape up a few things: 1. Adding a end screen & a lose state (as you mentioned in the description) 2. Making your builders reappear when a building has been done. Like bluewingtitan said, they disappear after you've finished building a building, so I couldn't continue after a while as my builders just died out. 3. Even when I had many builders and bunch of materials, I wasn't able to build most buildings. I'm not sure why this happened, I think it was a bug? The game was really nice though, definitely a very good job after 2 days. If you make some minor fixes this is really promising! Great work dude (or dudette).
Apr 24 17:42:29 17m 34s Five Iron Frenzy ♥ 1 Awesome work man, was really fun. I don't think it was *too* hard, if you make it any easier it won't really be a challenge. What you could consider is maybe adding difficulty levels, so the players can choose for themselves, making the game a fit for more people. But yeah, I really enjoyed it. Perhaps it would be nice to actually have to aim the golf ball and have some calming music when you're supposed to hit the ball & not in a fight etc, just to let the player get some "breathing time", if that makes any sense. If the dope electric guitar riff is going to play all the time, it get's pretty repetitive and exhausting. Keep it up dude!
Apr 29 21:05:54 123h 23m Amazing Blackjack ♥ 0 Cool concept! I love blackjack and the mix with dungeon crawling was really fun :) The only thing that I would've wished for was some kind of end-state, because I built every wall and got 10 gold but I didn't really get a "finished". So some kind of end goal would've been nice to have :) But overall sweet concept, I really enjoyed playing it!
Apr 29 21:28:00 22m 06s Desert Evac ♥ 0 Very fun game, really enjoyed it! I loved how my "action meter" was depleted when I either moved, aimed or shot. That led to a lot of important prioritizing which was super fun. Oh, and the minigun was sick :D I think it could've been a bit more fun in the end if enemies spawned behind the spaceship as well, not only in front of it. Awesome game!
Apr 29 21:41:40 13m 40s Jotunn Trivia ♥ 0 This game was really fun to play, I managed to get 173 score and I had to work really hard to get that :D Oh, and I would've never guessed the art was made by a 7-year old, it's really well made and could definitely have been made by an adult. The only thing I thought about was that I wansn't able to see the awesome horns on the helmet since they blended in with the dirt on the background. But hey, awesome job nonetheless, you made a very fun game in a very short amount of time! :)
Apr 29 22:04:57 23m 17s Super Turbo Fishing ♥ 1 Really good idea and well executed. I think the fishing might've been a bit too fast for me, and it always stayed the same speed (I think). Maybe it could've ramped up the further I got or perhaps it would've been nice with some kind of difficulty settings. Overall really fun game and great idea.
Apr 29 22:37:17 32m 20s Battlefield Hearts ♥ 1 The game was pretty fun to play, well done making 9 levels in only 2 days. The only thing I would've wished for is some variation in gameplay, it was pretty linear and same thing over and over again after level ~3. Awesome character illustrations and the jetpack was fun to play around with and do some sick 360 noscopes :P Well done
Apr 29 22:56:19 19m 02s Just One More Flap ♥ 0 Cool concept, well executed! It was really challenging and fun to play, and I didn't stumble upon any major bugs or glitches. The only thing I can think of is the audio - it was a bit high pitched and not very comfortable to hear with a slight headache. But hey, awesome game!
Apr 29 23:23:26 27m 07s Knife Throwing Gallery ♥ 0 Hello! I just played your game a few times and it was a very relaxing experience! My favourite part was when the dragon appeared in the window, what a cute little guy :) I enjoyed the music a lot in the beginning, but it did get slightly repetitive after a while (but props for actually having music, unlike me). There were a lot of different target and weapons, but to me it seemed like they all did the same thing? I think I was able to hit any target with any weapon, which kind of ruins the point of switching weapons for me. Maybe I wasn't able to hit any target with any weapon and I just misunderstood, but that's how it felt when playing the game. Perhaps there could've been some clearer instruction for which weapon I need to choose for what target. Another slight inconvenience was to never know when the round would end. It would be a really nice touch to just see a timer that goes down so I know what I need to focus on shooting and how long I can afford to take my aim :) But really awesome graphics and overall quality of the game. Well done!
May 3 20:32:30 93h 09m Robot's_Turn ♥ 1 Wow, this game has really awesome animations. Really well made for only 2 days - this is something you won't find in games that have had months of development. I loved how they both ran together if both picked sword, that looked awesome. Oh, and the leap you did when you attacked and they were defending. I don't know if it actually went slow motion when that attack was made but it really felt like it did. Awesome touch. There wasn't a lot to do when it comes to gameplay, sadly. I think it's a cool concept but it falls a bit short due to pure randomness. It's not a lot the player can do to change the outcome. I would've loved to perhaps see some way to change the outcome, maybe with quick-time events after you've locked your turn, making it a turn-based quick time event game 😄 Of course, I would've preferred some Audio and UI work, but overall I think you did a great job. The animations were really top quality, well done.