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Iaaac

Feedback comments for LD41

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TimestampSince previousGameIaaac's comment
Apr 24 15:43:48 The alchemist (fantasy alchemist simulator) ♥ 1 The art style was rather inconsistent but i really admired the gameplay. It took a while to understand how do you make the potion but eventually it was clear. I can say for one, pushing away the colors was a bit finicky since you need to constantly shoot them. It gets a little overwhelming as more dots start to spawn. Maybe making it a single shot which pushes the dots away at a constant force would be cool.
Apr 24 16:16:37 32m 49s Tale of Visions ♥ 2 Hey tried your game out. I think pressing space should complete the dialogue instead of skipping to the next one. The words are popping out too slowly. I liked the plot twist in the story. Art wise, the walk cycle wasn't looping well but everything else was consistent. According to your post, you're not so good with C# yet but you are making valiant efforts in improving and that's great. Basically just keep at it hope to see more stuffs from you in the future.
Apr 24 17:06:39 50m 02s 2-3-D-Endless-Ego-Shooter ♥ 1 Excellent job merging the genres, had a lot of fun with it. Only wish that there were sounds and effects when you kill things or get hurt. Hard to tell what was going on without directly looking at em.
Apr 24 17:37:25 30m 46s Build'em All ! ♥ 2 Really loved the work you put in here. The timer between each spawn is really long through. Makes the game really boring while waiting for things to happen. Some special effects when killing the ships would be a great addition as well.
Apr 24 17:47:10 9m 45s Catalpa ♥ 2 The visuals are amazing for this game. It's pretty cool that this is your first jam in 3D as well. One thing I could say is that the ship could be placed higher up in the camera view as it looks a bit uneasy. Leaving it lowered was a great idea especially since your goal is to provide a cool visual environment and you wouldn't want the ship to block the view. I didn't like how the game ends with showing a title and that there was no way to tell if the game was over. I stood there waiting for a while before quitting. I assumed there was nothing left that is lol.
Apr 24 17:51:31 4m 21s Beat'em Art ♥ 0 Congratulations on finishing your first game. I liked the pixel art style for this. The only issue i have with the art is the pixel density of the character is different from the background (Basically background looks more higher res than the character). Cutting people up felt really weak due to the lack of sound effects and also how the slashing stops after holding it for a while. Good job though and good luck with your future games.
Apr 24 18:24:30 32m 59s Storming Sands ♥ 2 This was a lot of fun to play. Sadly it had a few bugs. If you play Grand Tour mode the value starts from the negatives to 19. I kept getting stuck every now and then. The cars move so slowly as well which kinda makes it feel really clunky. I kinda got bored halfway through. The art is great though and the sudden shift to base defense was fun.
Apr 26 08:50:01 38h 25m Nanashi ♥ 1 The controls are very off for some reason. The lack of audio kinda makes things feel really light. Graphics are good and consistent though.
Apr 26 14:18:46 5h 28m Eggstinction ♥ 3 Really loved the concept and the game. Only annoying this is the sudden hike in difficulty, how sometimes terrain blocks the environment behind and how the ball can get stuck.
Apr 26 14:55:02 36m 16s Raucous Raccard ♥ 0 Great combination, but the RNG nature of the cards kinda makes this impossible sometimes. I just have really bad luck. It was a bit weird to have cards that look like they'd do similar things such as dive and slide. Otherwise, great idea and good job
Apr 26 15:59:30 1h 04m Goal Defense ♥ 1 Controls on a keyboard are pretty bad in comparison to the mobile buttons. Character accelerates and decelerates which makes it pretty hard to reach the projectiles in time. The game is hard but not in the fair kind of hard since the projectiles move too quickly for you to deflect them not to mention that it seems that the time between shots are randomized. In the end you'd wind up camping and adjusting your character in one spot to deflect it correctly. The scoreboard is kind of unnecessary if the player cant get a score as well. Good work though, seems like it has potential as well.
Apr 26 18:27:45 2h 28m You Have My Word ♥ 2 This game was hard but really solid. Only feedback i could say is to make it easier for a starting level as the time limit is a little too tight. Also the car looks out of place graphics wise, little too high res in comparison to the rest. Really good work though.
Apr 26 19:19:57 52m 12s The Fast Dating ♥ 1 Had a good laugh with this one. Amazing how you made this all by yourself. One thing i could say could use improvement would be to have more special effects when you hit stuffs. The jumping is also a bit floaty. The hitting the rock animation felt really weak as well. Otherwise great job making something this big in such a short amount of time.