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HomoLudens

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TimestampSince previousGameHomoLudens's comment
Apr 24 04:34:06 Scarecrow (Farming + FPS Horde Mode) ♥ 1 The sound effects really creeped me out!
Apr 24 04:43:13 9m 07s Friendship Fighter ♥ 0 In my playthrough me insulting him and me not mentioning the hair ended up being the same!
Apr 24 04:48:02 4m 49s Soccer Racing ♥ 1 Graphically pretty good! Polished menus and definitely flavorful animations/models. I had a 44 second run in which I just followed the road incontested. I dig the CHECKPOINT sounds however.
Apr 24 04:53:44 5m 42s Shepherd and Dog ♥ 1 Lovely looking game. Congrats on the c++ side of things.
Apr 24 05:07:43 13m 59s Rose-Coloured Dungeon Life ♥ 2 I like the graphics but unfortunately crashing in the windows version. Dont know what causes it.
Apr 24 05:34:51 27m 08s F.I.S.T.S (FIRST PERSON IDLE CLICKER SHOOTER HORROR TOWER DEFENCE SURVIVAL) ♥ 1 Consider changing the frequency of the sounds by %10 up or down randomly at every click. Otherwise it sounds very very repettitive. I think it was fun to watch but I wish there was more clicking in my idle game.
Apr 24 06:01:34 26m 43s A Virtual Friend ♥ 1 I love my ordinary pet.
Apr 24 06:05:43 4m 09s Super Platformer RPG ♥ 1 I wish the two parts of the game came closer better but overall nice aesthetics.
Apr 25 04:22:00 22h 16m The Mad Bulleteer ♥ 0 I think the game was a lot of fun! Great job. I wish there were some different game design decisions: Here are some that stuck to mind: 1) Naming you upgrades, just name them the effect. Ammo upgrade (+1 damage), just say damage upgrade. Gun upgrade (1+ ROF) same goes. 2) The ramp up scheme is too gentle, introduce more interesting enemies faster. The game became FUN when the purple guys started showing up. 3) I would hope for more varied options. The purple guys would camp one side of the map and I would wait for my shields to recharge to do a dive attack. 4) For the love of whatever belief system you subscribe to for the sound effects add around 10% frequency increase or decrease to every sound effect. Identical sound effect repetitions are very tiring. Overall great job!
Apr 25 04:31:40 9m 40s Shadow Cards ♥ 1 Great idea. I enjoyed seeing the concept. As other have said, my main feedback would be regarding the difficulty and making choices. I think the TCG base allows for a lot of expansion in the choices department but as it currently stands it was a bit lackluster. I could finish the levels without using a card and when I did, it was mostly a simple choice. I would like to see this idea go forward but it needs some polish in the implementation, as is, it doesnt have the umph that the idea really promises. Solid idea, good job
Apr 25 04:40:37 8m 57s Rockin' Horse ♥ 1 Fun game. I would encourage you to adjust a few very low hanging fruits: 1) Consider playing around with the particle effects more. It has a very prominent space in the scene and the default just doesnt look good. 2) Consider just grabbing another skybox. A lot of people use unity and the default one has a bad link on most peoples minds. These should be very high on the effort to reward scale if you have time. Overall, congratulations on finishing! I would encourage you too add a tutorials of sorts in the game itself, or validate that the person is using the mechanics faster. In my first playthrough I got to the stairs, couldnt get up them, was annoyed and closed the game. Then I realized I could tap to the beat and the game became much better! Regardless, good job, it was fun drifting.
Apr 25 04:47:52 7m 15s A Tale of Two Kings ♥ 0 The visuals are amazing, the humor is there. If you have time please do another round of brainstorming in the game mechanics side of things. If possible, consider speeding things up. Waiting for the hammer knocks gets old after a while!
Apr 25 06:04:02 1h 16m Reverse ♥ 0 I like the game. One tip is that when the first camera snaps to the next view ensure your character is visible, otherwise it is disorienting.
Apr 26 02:02:36 19h 58m Praxre ♥ 1 Eline saglik