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Feedback comments for LD41
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| Timestamp | Since previous | Game | pete301's comment | |
|---|---|---|---|---|
| Apr 27 18:14:56 | Learn Math With Flappy Bee | ♥ 1 | Is this the way of solving that level? :D lol.png Definately fun to play around with functions! The graphics are cute, but the music gets a bit repetitive over time. I found the controls inintuitive at the beginning: Drawing a line from a block to the delete button is not my first idea when trying to remove buttons. But when you are getting used to it, its nice playing around with making the bee fly | |
| Apr 27 18:41:18 | 26m 22s | Just bullet: A turn-based hell | ♥ 1 | You definitely adhered to the theme very well! A turn based bullet hell is something i could never imagine, but (especially in level 2) it was really good: I was happy to have the time of carefully selecting my walking path through the bullet maze :) it feels weird that you and enemies follow the grid, but bullets move freely (at least it seemed like it?). So sometimes I was not sure whether a given cell has a bullet on it or not. Also, their movement could have been a bit animated (when they just jump from one location to the other, you can loose track of them and hardly feel how fast they actually are) |
| Apr 27 19:07:48 | 26m 30s | Kinesis Test | ♥ 1 | Nice idea, but improvement potential in the implementation of the idea... Clicking the cards was somehow slow. Especially in level which require timing, having keyboard shortcuts would have helped a lot. The manual re-drawing of cards felt a bit pointless. There is no reason for the player to not reveal flipped cards instantly , so you should probably: - give the player a reason for it (e.g. make the character slower with more revealed cards / gain a higher score in the end the fewer cards the player revealed) **or** - reveal cards instantly when discarding old cards I really liked the graphics style / character animations and the music 👍 |
| Apr 27 19:11:11 | 3m 23s | Acute Stronghold | ♥ 0 | Cannot play, due to the error "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: SecurityError: The operation is insecure." error.png |
| Apr 27 19:30:18 | 19m 07s | Fighter Flight Sim | ♥ 1 | This game is crazy, definitely. I don't know what is happening, I have absolutely no clue why, and all the passengers are 3 models, cloned 20 times. Hitting babies feels wrong, if I do not know why I should do this. This lacks some sort of storytelling. |
| Apr 27 20:32:23 | 1h 02m | She Against The World | ♥ 2 | Sorry, but I cannot grasp the goal of the game. Where do I have to go? It takes a lot of time to discover the map, because I have to watch all the dead deers and their running animations, without them actually moving (most of the time). There are some problems with wall collisions (you touch a wall and lose all your momentum) I really like the art style, the voices and the background music. |
| Apr 27 20:48:24 | 16m 01s | From the Breach | ♥ 1 | nice game idea, beautifully designed map, cool car physics. I would have needed slightly bigger roads to drive around the curves in full speed. Colliding with the border of the road and getting stopped by them is quite annoying. The minimap already helps giving you an overview, but I still had the feeling of not knowing what is going on currently. I would propose a static minimap isntead (where you always see the full map, maybe with a big pointer to your position) instead, maybe in combination with a "press space to zoom out" - functionality (or "press alt to look behind") A health bar per enemy could also help in indicating how effective your current turret setup is All in all a really good entry :) |
| Apr 27 21:35:23 | 46m 59s | The King of The Hill | ♥ 1 | I like how the game is all about getting familiar with the controls. But maybe some more introduction could help there. |
| May 13 18:46:41 | 381h 11m | Crazy Cube | ♥ 1 | Really cool idea! Shooting from the dots of the die is a nice concept. Enemies that need a specific type of shot made it all pretty funny. A bit of sound design could have helped. It's sad that it was over so fast. Some more levels (or even an endless mode) could help here :) |
| May 13 19:00:28 | 13m 47s | SeaDogs | ♥ 0 | Nice game, but quite hard. I never got more than 600 points. It was not always clear to me, whether the captain is currently seeing me or not. There should probably be a more clear indicator (like a screen-space warning sign, or the view frustrum of him changing from blue to red or something similar) Also the walking was sometimes problematic. It was slow and slow in turning (no problem - part of the game), but sometimes the hitbox with the cannons and the plank stairs were a bit weird. I liked the "Yee be shark bait" easter egg :D You could maybe make it a bit easier, by e.g. allowing more than 3 concurrently open tasks |
| May 13 19:37:23 | 36m 55s | The Black Market of Fun | ♥ 1 | This is a big game. There is a lot of story, of concepts, a big market system, lots of items... I think this is a bit much for a ludum dare. It is not a nice experience to read the tutorial 3 minutes and then still not understanding how to properly handle the running game. The "work" was really not funny. I know, it was meant to be like that for the story, but it makes it hard for me to enjoy the game. In general, it is really hard to make progress. |