Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → codemaster
Feedback comments for LD41
codemaster's games and stats for all events →
| Timestamp | Since previous | Game | codemaster's comment | |
|---|---|---|---|---|
| Apr 24 00:14:18 | The Place | ♥ 0 | Graphics, mood, audio, and character designs are fantastic! The puzzles were a bit confusing, as sometimes toggling a switch to red would make some blocks grey, but otherwise it was fun. | |
| Apr 24 00:37:11 | 22m 53s | Avenue Zed | ♥ 0 | Fun to manage both the zombies and traffic. Took a bit to understand how to place towers. Was able to build towers in very wrong places (ie - near traffic instead of zombies). Difficulty can ramp up balancing zombie attacks VS towers. Failing to stop zombies can quickly snowball into being completely unable to manage traffic. |
| May 15 16:59:27 | 520h 22m | Anti-Terror Bot | ♥ 0 | Beautiful game, really fun! I am awful at steering :) Loved the UI and aiming. Definitely should be played with a controller, wish mouse/keyboard input was easier. |
| May 15 17:17:59 | 18m 32s | Plasimajita | ♥ 1 | Really fun and engaging! I really got into the feedback loop of collecting, baiting, building. I really enjoyed this and would definitely pay for a full-fledged, polished version of this! |
| May 15 17:23:26 | 5m 27s | Dush Dolbush | ♥ 0 | This was a really fun game! The imminent danger of the woodpecker was a good push to quickly figure out paths and survive in time. The red blinking area was very well communicated. Great job! I could see myself buying a version of this for mobile. |
| May 15 17:34:17 | 10m 51s | Need for Fish | ♥ 0 | Really fun and a great idea! It was difficult to initially see which player I was, but that was quickly understood. It took a bit for me to understand the fish reel-in meter, as well. I see a lot of potential in this! |
| May 15 17:43:54 | 9m 37s | Rapid Fire | ♥ 1 | Great graphics! Audio is nice. Sword swing feels a bit laggy. |
| May 15 17:51:11 | 7m 17s | Skaart And The Cursed Woods | ♥ 0 | Lovely game! Graphics are beautiful and the randomized gun mechanic was a lot of fun. I wish the bombs dealt less damage to myself and that the gun could potentially heal me. The jump audio clip sounded a bit off compared to the rest of the audio. Great game, lots of potential!! I hope I see more of this. |
| May 15 18:14:00 | 22m 49s | DRAGON PET SIMULATOR (Virtual Pet + Stealth) | ♥ 1 | Cute game! I'd really like to see it fleshed out more beyond a game jam. |
| May 15 18:17:16 | 3m 16s | ULTRA BAE | ♥ 0 | The dating/tinder aspect was really funny! The game ran a bit sluggish locally. Great sound effects for shooting/attacking enemies. |
| May 15 19:14:45 | 57m 29s | Steps | ♥ 0 | Love the music - especially how it slows down a bit when you die. I liked the simplistic graphics. Great job! |
| May 15 19:27:34 | 12m 49s | WaveRush | ♥ 0 | FRIEND, FRIEND! Fun(ny) game, great simplistic graphics! It was a bit hard to understand where things were coming from and OH GOD SO MANY! |
| May 15 19:34:46 | 7m 12s | Lost Without You | ♥ 1 | Very pretty! Loved the little narrative. It was a bit confusing hopping back & forth between the two - maybe a bit of warning before the swap over. |
| May 15 19:46:51 | 12m 05s | Monster Dating Coach | ♥ 1 | Good graphics, UI was a bit cluttered but I was able to find my way around. Had a good Pokemon/Tamagotchi feel! I'd like to see this cleaned up and expanded upon! |
| May 15 19:49:35 | 2m 44s | Tower Defense Paradise! | ♥ 1 | Loved the music! I like the idea of a tower defense mixed with dating/relationship story. I think back to StarCraft 2 when you are able to customize your units depending on how your progress through the story. Would really like to see this expanded upon after the jam, great job! |
| May 15 19:52:07 | 2m 32s | Mobile in the Automobile | ♥ 1 | No wonder I shouldn't drive & look at my phone :) definitely a good example of why you shouldn't! Great job! |
| May 15 19:55:59 | 3m 52s | Need for a Lack of Speed | ♥ 1 | Really liked the graphics and implementation of turn-based driving. The controls were a bit hard to understand at first - replacing them with UI representing a steering wheel and stick shift may help. Great job! |