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Feedback comments for LD40
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| Timestamp | Since previous | Game | worai's comment | |
|---|---|---|---|---|
| Dec 5 12:25:07 | One Matter | ♥ 1 | I am a sucker for well executed soundscapes, and I liked this one. The music makes the game experience well rounded. However, for me the teleportation effect, especially when spamming the arrow keys, detracts from the experience. Some manner of fade effect between scenes for the drone would have made a big difference for me. Like most people have already commented, the controls feel ill suited to PC keyboard. But it was super easy to pick up and play. Has terrific potential! | |
| Dec 5 13:30:48 | 1h 05m | Project Morph | ♥ 1 | Music was nice, but the stacked sound effects of the base arm cannon when you spam it was unfortunately jarring. My personal preference is for there to be some progression in the players ability to do stuff, empowering them, so the extra bombs chasing the player, the arm cannon shots being exchanged for much slower sword slashes was anti-fun for me. But the theme this time felt like it was hard to design around, staying true to it, so you definitely get full rating in that category :) |
| Dec 5 14:18:10 | 47m 22s | Dungeon Boy! | ♥ 2 | The mood the music sets is nice, besides which it would have been nice to have some more audio cues as to what's going on, goatmen (?) growling, slime thangs sploshing across the floor and such small things. The most important things like sword swings and bombs going off give the game some nice oomph. The music did, however, quite often drown out the other sounds. Ofc you could lower the music volume, but I think it would be more effective to pass it through some equaliser and lower the volume on middle frequencies (abt 500 to 2k Hz). The latter would allow sound effects to cut through the good music. 'Twas some simple yet effective use of procedural generation. :) |
| Dec 5 14:49:50 | 31m 40s | Smooth Lines | ♥ 1 | Never laughed so hard playing a LDjam game :D I'm certainly no master of pickup-lines, (I have zero lots of them) but the... the thing was... the lines were hilarious XD |
| Dec 5 15:20:17 | 30m 27s | 10 inches or less | ♥ 4 | Overall a very well executed game, making excellent use of the difficult-to-use theme! The music fits the mood well, tho it becomes a bit repetitive to my ears. |
| Dec 5 15:48:10 | 27m 53s | Venny is in Trouble | ♥ 1 | The balance between various sounds is good, providing nice oomph to effects and events. You can hardly ask for any improvement to this game, though if I had to name one, that would be to add some equalisation to the music, lowering the mid-frequency sounds, and allow high and low bands through, so that the music and sound effects don't clash. This game will stay on my hard drive :) |
| Dec 5 16:17:28 | 29m 18s | Objectification | ♥ 1 | My first impression was honestly bad (especially because of the lack of sound), but after getting into the game I quickly forgave you. Precious, legend! |
| Dec 6 08:05:49 | 15h 48m | Cursest Dungeon | ♥ 2 | Would have loved to have some sound effects from falling stalactites, chests thump-a-dumpin' in place in the back of the pick-up, and perhaps some weird effect for the cursy effect. But other than those things, I agree with the title: the dungeon definitely was the cursest! Nice use of the theme! :D |
| Dec 6 08:36:47 | 30m 58s | Drugrun | ♥ 2 | Bloody awesome soundscape! I'd personally steer away from anything to do with drugs, but I forgive this game due to the meaty sound effects and music which blends in so naturally into the game. |