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SniperA

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TimestampSince previousGameSniperA's comment
Dec 3 22:47:30 Rich in Space ♥ 0 This game is rly cool! I cant believe you managed to make it so quickly! My biggest issue was that I didn't get it at the beginning, and didn't know I had to build the little circles to then add stuff to it.
Dec 3 23:03:04 15m 34s Don't be Greedy! ♥ 1 Just tried it out! Congratulations on your first game! I made my first game on this JAM too! Some tips for your game, the acceleration of the player is a bit wonky, you slide a lot, maybe that was intended. It makes it quite hard to do much without getting hit. I love it that if you take the minigun you cannot complete the levels hahaa.
Dec 3 23:22:45 19m 41s Leaf Me Alone ♥ 0 Hey! Just a question, what is the point of raking? I felt that I could simply use the stick to push the leaves. Loved the music, loved the logs! Great job :).
Dec 4 10:15:42 10h 52m Tri-Angle ♥ 2 Loved the game! Thank you for making this :). I enjoyed the animated instructions. I noticed that your triangle wasn't equilateral and that bothered me a bit xD. I would definitely play this and compete with friends :P. Great job! Check out mine if you can :) - https://ldjam.com/events/ludum-dare/40/dont-get-hangry
Dec 4 10:47:22 31m 40s Orbits ♥ 1 Loved this game! The sun is so cute, the effects are great! It fits to the theme in a great way. Will definitely be playing this! There was so much attention to detail put into this, and such a simple and awesome concept. Also, if you can, could you check out mine? :) - https://ldjam.com/events/ludum-dare/40/dont-get-hangry
Dec 4 12:12:59 1h 25m Star Smugglers ♥ 1 Thought the game was fun :), enjoyed the parents calling and always spoke to them, since it didn't seem to affect the game and at least I didn't feel guilty haha. - Hard to notice highlight colour, I think instead of changing it to white, you should change it to a different colour so it is more visible. - My Artifacts was always showing max / max, and I never knew exactly how many I had. Not sure if that was a bug, or something I was seeing wrong. Focus on UI would really make this better! Fun game though :) Check out mine if you can! - https://ldjam.com/events/ludum-dare/40/dont-get-hangry
Dec 4 14:44:11 2h 31m Gluttony Simulator ♥ 1 Honestly this was a really fun idea that even I worked with in my game for the compo. I like that you get fat as you move on. I also like that its' in 3D, and you used a cube with a head for your person haha. Well played where you slow down and lose your jump force as you get fatter :). Check out mine too :), it uses the same idea.
Dec 4 23:26:16 8h 42m Sofra ♥ 2 This deserves to win. I submitted a game, but this is amazing :D. Great job with this game. - Lovely animation - Lovely music - Awesome drawings - The ending is amazing.. :3 xD
Dec 4 23:41:05 14m 49s [Web] Bunion ♥ 0 Hey your camera keeps bugging, see if you can get that fixed :)
Dec 12 00:30:04 168h 48m Interview at Cacophony ♥ 3 Great entry, really interesting and loved it. I'm not very good at instruments, but it was still fun to try this out! :D
Dec 12 00:46:24 16m 20s A Spark of Light ♥ 1 @turbulentwinds This is a pretty cool game! The music fits the theme really well, howcome you didn't sign up for the Audio? I'm assuming that you made the bright circles have trigger and regular colliders? You could have just set trigger colliders on these objects and it would have felt smoother. You can also set them in groups and make it so that you only collide with certain class of objects. Also, if you have the time - check out my game! https://ldjam.com/events/ludum-dare/40/dont-get-hangry
Dec 12 22:37:26 21h 51m Sticky Racer ♥ 1 Hey! Your game had a really cool idea! Wanted to give you some feedback on it though. - The car slides too much, and when it slows down, it almost slows to a crawl, Im not sure if that is because you are on the glue itself? - The wall colliders kind of seem off? I felt like sometimes I was not hitting it, yet it hit it, and sometimes the car got stuck. Also, if you spin off, it is very very hard to reverse, as I simply had to restart multiple times. - The collision audio is very repetitive, it was actually one of the reasons that I did not have a walking sound in my game, as I could not manage to make it less "annoying". I think having a sound on every collision is a bit complicated, but given the timeframe I loved that you put this effort into it! - You had a great idea, and it made me think of strategies to complete all 3 laps. In the end I had a time of 1m29s :D which I thought was pretty good. Keep up the good work, and looking forward to seeing what you come up with in the next Jam!