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Feedback comments for LD40
Sebastian Lague's games and stats for all events →
| Timestamp | Since previous | Game | Sebastian Lague's comment | |
|---|---|---|---|---|
| Dec 5 23:02:12 | Chuckles, the Word Juggler | ♥ 1 | Ooh I love typing games, this was a lot of fun! Would have been cool if the knives were always synchronized with the words (with more knives being added in over time), but I guess it would be tricky to have him catching them all properly then. At the moment the clown feels a bit unrelated to the game (not even any indication of him dropping/fumbling the knives when you miss a word). Pressing backspace deletes two chars at a time for me (web version). Quite an odd selection of words I got, what sort of dictionary are you using? :) | |
| Dec 5 23:12:30 | 10m 18s | Triangle Command | ♥ 1 | Like others I was a bit put off by the overly smooth controls. Would have preferred the difficulty to have been increased some other way. It was very cool seeing the energy pellets bouncing around inside the ship, that detail really appealed to me for some reason. Music was fantastic. |
| Dec 5 23:39:26 | 26m 56s | XenoNanny | ♥ 1 | Awesome entry. This game is very solid in all aspects, but I particularly loved the rough look of the intro and background art. |
| Dec 6 08:21:43 | 8h 42m | The Catnip Sniper | ♥ 1 | Cute game, and I like that it doesn't make the mistake of starting out too easy. However, maybe the cats with guns could be introduced a bit later on as part of the difficulty increase? Maybe the non-crazy cats could pick up the fallen guns, unless you walk over them to pick them up? Anyway, was pretty fun! I managed a 22. |
| Dec 6 08:39:21 | 17m 38s | Deckest Dungeon | ♥ 2 | Found it a bit odd that all characters could cast the same attacks regardless of class. The art and UI was extremely well done though; would be great to see this expanded with a more in-depth ruleset. |
| Dec 6 09:01:19 | 21m 58s | Rattendorf | ♥ 3 | The game is stunning to look at (though visual distinction between day and night would have been very nice). Was a bit confused by my farms, which often didn't display that they were accumulating food, though the end-of-day log showed that they actually did. Game froze for me around day 15 and I had to forcequit (mac build). Excellent atmosphere, well done! |
| Dec 6 09:10:58 | 9m 39s | SUPER COP HERO | ♥ 1 | Great premise and awesome art. The game controls really well too. |
| Dec 6 09:37:34 | 26m 36s | I'll Take You To Tomato Town | ♥ 1 | Top marks for humour, those phonecalls are so funny (especially the watermelon one!). The weird arm mechanic and the groceries flying everywhere made it quite a lot of fun to play. I enjoyed stealing the employees' tomato hats. |
| Dec 6 09:45:44 | 8m 10s | Ghosth - Annoying Ghosts | ♥ 1 | Incredible work on the graphics, I adore the main character design. |
| Dec 6 11:45:20 | 1h 59m | Capeman Adventure | ♥ 1 | Well done for getting something playable. Will be interested to check out your next entry to see how much you've improved by then. Keep at it! |
| Dec 6 11:52:58 | 7m 38s | eatMoreBurgers(); | ♥ 2 | Managed 128. I like the idea of the movement mechanic changing to rolling as you eat more, but would have been cool if there had been more stages like that to keep things interesting. (Although in fairness I have no idea where you would go after rolling). Was an interesting take on the theme I thought, well done. |
| Dec 6 12:01:10 | 8m 12s | Stealy | ♥ 1 | Nice work. I kept thinking 'just one more thing', and getting caught. I would make a terrible robber :( Managed to escape with a golden turd though, so was all worth it. Love the 'caught' animation with the excessive baton use! Clever take on the theme too. |
| Dec 6 12:02:35 | 1m 25s | FATAL OVERKILL - Robot Edition | ♥ 1 | The game controls really well. I think you struck a good balance between smoothness and responsiveness there. Thanks for including the dev highscore, that's always an interesting stat to know (I didn't come close!) |
| Dec 11 11:40:28 | 119h 37m | CHARLES DE GAULLE - 2122 - | ♥ 2 | Took some time to puzzle out what was going on, but was enjoyable to do so. I really like the graphics and audio, my only gripe is with the mouse-over detection of certain elements. For example I could only pick up the hammer when my mouse was somewhere near the bottom right (entirely off the graphic). |
| Dec 11 12:05:50 | 25m 22s | .SWARM | ♥ 1 | Really cool way of interacting with the game, I haven't played anything like this before. As others have mentioned, being able to erase selectively would be nice. The game was very easy, so perhaps you could introduce some scoring system that takes time/number of deaths into account, so there's more motivation to optimize the paths. Nice work! |
| Dec 11 12:21:59 | 16m 09s | FLOCK | ♥ 1 | The game's really beautiful and I love the idea. I found the steering very unintuitive though. It feels like the angle of the bird should affect its steering directly, not pressing up/down after changing angle. I wish I had more reason to fly low among the rocks, at the moment I can just win flying over everything. Also, since all game controls are on keyboard, having to use mouse to restart is irritating. Well done on a nice game. |